> Markdown version of [/jobs/ext/4459949-game-designer-gameplay-developer-ai-code-review-remote](https://www.wearedevelopers.com/jobs/ext/4459949-game-designer-gameplay-developer-ai-code-review-remote). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer / Gameplay Developer - AI Code Review (Remote) - **Company:** AuraOne Human Data - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Code Review, Software Engineering - **Published:** October 9, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=0925a22024b01d8e ## About the Role * Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer - AI Code Review (Remote) work. * Hands-on familiarity with the standard tooling for the discipline. * Comfort applying multi-page rubrics consistently across long batches. * Clear written reasoning that names the craft issue and the standard being applied. * Reliable async availability for at least 10 hours per week., * Studio, agency, or in-house team experience shipping production work. * Prior experience reviewing AI-assisted creative tooling and its failure modes. * Familiarity with AAA or feature-grade pipelines and asset standards., * Creative review * Production-grade craft * Tooling fluency * Asset evaluation * Game art * Software engineering Work model Remote - US-eligible. Remote ยท Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US. ## Description * Review AI outputs against current game art craft and tooling standards for Game Designer / Gameplay Developer - AI Code Review (Remote) assignments. * Grade composition, constraint adherence, and production-readiness on a structured rubric. * Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags. * Capture the corrected approach or reference so the modeling team can train on it. * Adjudicate disputed creative judgments against published references or firm style guides. * Maintain reviewer-quality scores in inter-rater calibration cycles., * Grade a model's game art output against the brief and rate craft, constraints, and production-readiness. * Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity. * Adjudicate a disputed creative judgment between two reviewers using a firm style guide. * Audit a 25-asset batch for rubric consistency and report drift to the program lead.