> Markdown version of [/jobs/ext/4473167-graphics-architect-platform-architecture](https://www.wearedevelopers.com/jobs/ext/4473167-graphics-architect-platform-architecture). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Architect, Platform Architecture - **Company:** Apple Inc. - **Location:** Austin, TX, United States - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, Computing Platforms, Nvidia CUDA, OpenGL Shading Language, Hardware Design, Machine Learning, OpenCL, Software Architecture, HLSL - **Published:** October 21, 2026 - **Apply:** https://www.careerbuilder.com/job-details/graphics-architect-platform-architecture-austin-tx--233610bd-e0f2-45ad-aeb2-52a1f4de345c ## About the Role Graphics, Apple, OpenCL, Product Development, Apple Hardware, Design Services, Architectural Services, Graphics Hardware, Graphics, Software Architecture ## Description driver teams to shape next-generation Metal API features Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications Set direction on upcoming trends in graphics hardware and software across application types, guiding product development directionBS degree Experience in design or architecture of real time graphics hardware systems Experience with software architecture and development Experience leading architecture decisions for a GPU hardware or software subsystemMS or PhD degree in CS, CE, EE or equivalent 20+ years of relevant industry experience Experience working with cross-functional teams to understand product requirements Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) Experience applying ML techniques to graphics algorithms or hardware design Experience in performance analysis and optimization of graphics algorithms Experience building prototypes and models to prove key details of architectural changes Experience writing architectural specifications and requirements