> Markdown version of [/jobs/ext/4479545-unity-game-artist](https://www.wearedevelopers.com/jobs/ext/4479545-unity-game-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Game Artist - **Company:** Fanatics Inc - **Location:** New York, NY, United States - **Experience:** Expert - **Salary:** $95,000.0 - $120,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe After Effects, Adobe Photoshop, Adobe Creative Cloud, Artificial Intelligence, JIRA, C Sharp (Programming Language), Design of User Interfaces, Maya, Ui Patterns, Visual Effects, Git, HLSL, Optimization Algorithms, Figma - **Published:** October 26, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=52d978860f833a6e ## About the Role * 5+ years of professional experience creating and implementing 2D and 3D assets for shipped mobile games or other interactive applications * Strong understanding of Unity UI, Animation, Timeline, Prefabs, Particle Systems, and production workflows * Proficiency with Adobe Creative Suite (Photoshop, After Effects) and 3D content creation tools such as Blender or Maya * Strong artistic fundamentals, including animation, motion, composition, lighting, and visual storytelling * Ability to create polished UI animation and visual effects * Knowledge of optimization techniques for mobile performance * Strong collaboration skills in a fast-paced, cross-functional development environment * Demonstrated ability to mentor artists and lead feature implementation * Strong attention to detail with excellent communication, organization, and problem-solving skills * Working knowledge of Git and Jira, * Experience with Figma and design systems * Experience creating custom shaders * Background improving art pipelines and development workflows * Familiarity with C# scripting in Unity to support implementation and collaboration with engineers is a plus ## Description We're looking for a Unity Game Artist to join our Game Art team. You'll partner with Product Managers, UI/UX Designers, Engineers, and QA, bringing a creative and technical perspective to feature decisions. You'll transform concepts, 2D and 3D artwork, and Figma designs into polished, production-ready features in Unity. You'll build features ranging from card reveals and pack openings to UI animation and visual effects. As a member of the team, you'll raise the creative and technical bar, lead feature implementation, and drive improvements to our production workflows. What You'll Do * Lead feature implementation by identifying blockers, coordinating across disciplines, and communicating risks early * Provide creative and technical input, identifying opportunities to improve designs, animation, visual effects, and implementation * Set and maintain the creative and technical quality bar for the Game Art team * Mentor fellow Game Artists through feedback, reviews, and day-to-day collaboration * Implement approved designs in Unity while collaborating throughout development * Create and implement polished 2D and 3D assets, animation, visual effects, and interactive UI * Build and maintain Unity prefabs, Timelines, shaders, particle systems, and reusable UI components * Build reusable Unity systems that can scale across multiple apps * Optimize assets and visual effects for mobile performance and quality * Own art implementation through development, QA, and live releases * Drive improvements to Game Art documentation, tooling, and production workflows * Champion the use of AI and automation