> Markdown version of [/jobs/ext/4503574-senior-software-engineer-wpt-home-full-stack](https://www.wearedevelopers.com/jobs/ext/4503574-senior-software-engineer-wpt-home-full-stack). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer - WPT Home (Full-Stack) - **Company:** Bellota Labs - **Location:** Redwood City, CA, United States - **Experience:** Expert - **Salary:** $225,000.0 - $300,000.0 - **Contract:** Permanent contract - **Skills:** A/B Testing, C Sharp (Programming Language), C++ (Programming Language), Profiling, Desktop Computing, Octopus Deploy, Systems Development Life Cycle, Software Engineering, Data Streaming, Real Time Systems, Backend, Kubernetes, Low Latency, Apache Kafka, Jenkins, Crud - **Published:** November 2, 2026 - **Apply:** https://www.careerbuilder.com/job-details/senior-software-engineer-wpt-home-full-stack-redwood-city-ca--22b55a7f-12ff-495a-a934-9d06c82879bd ## About the Role Software Engineering, Product Development, Startup, Poker, Scalable System Development, Software Engineering, Prototyping, Casinos, Desktop PC, Budgeting, * 5+ years building and shipping production software; senior-level ownership of non-trivial systems. * Real full-stack range: strong in a client stack and in backend services (you don't need both to be Unity/C#, but you must be able to go deep on the client and the server). * Hands-on with C# and/or Unity, or a track record that makes picking them up fast credible (strong C++/game-client, graphics, or real-time systems background). * Experience with real-time / low-latency or high-concurrency systems (multiplayer netcode, streaming, matchmaking, trading, or similar). * Comfort operating what you build: testing, observability, incident response. Nice-to-haves * Domain: poker, casino, social-casino, or real-money / iGaming / sweepstakes experience. * Live-ops / games-as-a-service: shipping to a live audience with feature flags, staged rollouts, and A/B testing. * Client depth: Unity performance profiling, memory/thermal optimization, or Electron desktop packaging. * Real-time systems: multiplayer netcode, matchmaking, or state sync at scale. * Data / eventing: Kafka / Kinesis pipelines; hand-history, telemetry, or analytics work. * Infra / CD: Kubernetes, ArgoCD, Jenkins. * Regulated domain: payments (PSP routing), KYC, geo-compliance, or fraud/integrity systems. * You're a poker player. ## Description * Genuinely hard engineering. Real-time table state, multi-tabling performance, client perf budgets across desktop (Electron) and mobile, provably-fair gameplay, and an event pipeline doing live hand analytics. This is netcode and low-latency systems work, not CRUD. * Greenfield leverage. We're mid-way through decoupling our platform into clean, independently-shippable services and a new back-office - so a senior engineer has room to set patterns, not just fill tickets. * Small US team, high ownership. You'll be one of a handful of senior full-stack engineers on Home. Scope is wide, decisions are yours to make, and impact is visible from day one. * Poker DNA welcome. If you play, you'll shape a product you understand better than most engineers ever could., * Improve client performance and stability for multi-tabling on desktop and mobile (memory, frame budget, thermals, reconnect/resync). * Design and evolve real-time, low-latency services for gameplay: table state, matchmaking, tournament flows, wallet/ledger, and event streaming. * Partner on fairness, integrity, and anti-cheat - RNG correctness, hand-history accuracy, and the analytics pipeline that watches for anomalies. * Build for a regulated, real-money context: work cleanly alongside payments, KYC, and geo-compliance systems without letting that complexity leak into gameplay. * Raise the engineering bar: reviews, testing, observability, and on-call for the surfaces you own.