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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Build Engineer - **Company:** Rushdown Studios - **Location:** Saratoga Springs, NY, United States (Remote available) - **Experience:** Expert - **Salary:** $100,000.0 - $125,000.0 - **Contract:** Permanent contract - **Skills:** Microsoft Windows, Artificial Intelligence, Amazon Web Services, Computer Vision, Microsoft Azure, C++ (Programming Language), Cloud Computing, Code Generation, Cyber Security, Software Debugging, Device Drivers, File Systems, Video Game Development, Game Engine, Groovy, Python (Programming Language), MSBuild, Perforce, Windows PowerShell, Software Engineering, Software Technical Review, Multithreading, Scripting, Google Cloud, Claude Code, Git, Cloudformation, Information Technology, Bicep, Build Tools, Teamcity, Terraform, Software Version Control, Azure Resource Manager, Jenkins, Programming Languages - **Published:** November 3, 2026 - **Apply:** https://www.builtincolorado.com/auth/login?destination=/job/game-build-engineer/12007122 ## About the Role * Three (3) years of professional experience scripting with Python. * Experience with CI/CD pipelines in TeamCity for game development projects. * Familiarity with version control systems for large binary assets. * Proficiency in automation tools (e.g., MSBuild, FastBuild, Incredibuild). * Understanding of game packaging and deployment requirements for different platforms. * Experience compiling code and/or managing pipelines that compile code. * Ability to debug unexpected issues that arise during development. * Experience working with cloud providers (e.g. Azure, AWS, GCP). Nice-to-Haves * Experience with additional build systems like Jenkins or Azure DevOps, specifically for game development projects. * Experience with game engine build pipelines (e.g., in Unreal, Unity, or proprietary engines). * Knowledge of game development workflows and asset management. * General understanding of C-family programming languages. * Familiarity with other scripting languages (e.g., PowerShell, Groovy). * Familiarity with the use of AI tooling (e.g., Claude Code) for code generation. * Previous work using version control for game development (e.g., Perforce, Git LFS). ## Description Rushdown Studios is looking for an experienced Game Build Engineer to join us in support of an existing partner studio! In this role, you'll work alongside our existing team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Prior game development experience is required for this role, but we encourage you to apply even if you don't meet all of the requirements listed below! Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well. Responsibilities * Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation). * Deploy infrastructure as code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates. * Design and develop CI/CD pipelines for game builds and deployments. * Automate game asset packaging and distribution workflows. * Optimize build times and artifact management for large game projects., Remote or Hybrid Senior level Senior level Healthtech * Software * Analytics * Biotech * Pharmaceutical * Manufacturing Executes pharmaceutical marketing strategies, visits and develops target healthcare customers, maintains long-term relationships, reports market activity, communicates product information, monitors competitors, collects adverse-event information, supports representative onboarding and product training, and ensures regulatory compliance. CrowdStrike Software Engineer 38 Minutes Ago Remote or Hybrid 120K-185K Annually Entry level 120K-185K Annually Entry level Cloud * Computer Vision * Information Technology * Sales * Security * Cybersecurity Develop and maintain CrowdStrike's macOS endpoint security sensor using C/C++ and Swift. Design, implement, and own features across operating-system subsystems including filesystems, memory, processes, and networking. Build reliable, high-performance, multithreaded software, troubleshoot customer-reported issues, collaborate with distributed teams, and use AI technologies to improve workflows and decision-making. Top Skills: CC++CybersecurityEndpoint ProtectionLinuxmacOSMultithreadingNetworking ProtocolsSwiftWindows, CrowdStrike