> Markdown version of [/jobs/ext/4545583-game-designer-multiplayer-gameplay-modes-paper-io-2](https://www.wearedevelopers.com/jobs/ext/4545583-game-designer-multiplayer-gameplay-modes-paper-io-2). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer (Multiplayer Gameplay Modes) - Paper.Io 2 - **Company:** VOODOO, LLC - **Location:** Milan, TN, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Unity 3d, Artificial Intelligence, Cisco - **Published:** November 3, 2026 - **Apply:** https://www.careerbuilder.com/job-details/game-designer-multiplayer-gameplay-modes-paper-io-2-milan-tn--bde91093-aba5-45a8-a093-e916b3eb49bc ## About the Role Game Design, Game Software, Gaming, Entrepreneurship, Game Design, Prototyping, Cisco Unity, English Language, Team Player, Communication Skills, * 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch * Experience shipping player-facing content, ideally in mobile games * A strong understanding of multiplayer and competitive gameplay * A good sense of pacing, clarity and player motivation * A pragmatic and iterative approach: prototype, test, cut and retry * The ability to work independently and take full ownership * Strong English communication and collaboration skills * AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work Nice to have * Strong Unity experience * Ability to prototype directly in the engine * Experience with mobile controls, multiplayer or party games * Experience working on live games or live content ## Description Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences. You will: * Design and prototype new gameplay modes * Improve existing Paper Party modes * Define simple, readable rules for one-finger controls * Iterate quickly through testing, feedback and playtests * Balance accessibility, competition, pacing and replayability * Identify weak ideas early and confidently cut or reshape them * Work closely with the Paper.io 2 team to turn concepts into playable experiences * Document your designs clearly * Fine-tune modes directly in Unity whenever possible This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.