> Markdown version of [/jobs/ext/4561752-graphics-architect-platform-architecture](https://www.wearedevelopers.com/jobs/ext/4561752-graphics-architect-platform-architecture). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Architect, Platform Architecture - **Company:** Apple Inc. - **Location:** San Diego, CA, United States - **Contract:** Permanent contract - **Skills:** Computing Platforms, Nvidia CUDA, OpenGL Shading Language, Hardware Design, Machine Learning, OpenCL, Software Architecture, Subsystems, Graphics Processing Unit (GPU), HLSL - **Published:** November 4, 2026 - **Apply:** https://www.juju.com/job/1_apple2-200690279 ## About the Role + BS degree + Experience in design or architecture of real time graphics hardware systems + Experience with software architecture and development + Experience leading architecture decisions for a GPU hardware or software subsystem **Preferred Qualifications** + MS or PhD degree in CS, CE, EE or equivalent + 20+ years of relevant industry experience + Experience working with cross-functional teams to understand product requirements + Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) + Experience applying ML techniques to graphics algorithms or hardware design + Experience in performance analysis and optimization of graphics algorithms + Experience building prototypes and models to prove key details of architectural changes + Experience writing architectural specifications and requirements ## Description The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.