> Markdown version of [/jobs/ext/4567274-graphics-architect-platform-architecture](https://www.wearedevelopers.com/jobs/ext/4567274-graphics-architect-platform-architecture). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Architect, Platform Architecture - **Company:** Apple Inc. - **Location:** Cupertino, CA, United States - **Salary:** $216,200.0 - **Contract:** Permanent contract - **Skills:** Adobe InDesign, Computing Platforms, Nvidia CUDA, OpenGL Shading Language, Machine Learning, OpenCL, Software Architecture, Graphics Processing Unit (GPU), HLSL - **Published:** November 4, 2026 - **Apply:** https://www.juju.com/job/7_B4DCD52FAD3F34D7A7B75A489D14FC64 ## About the Role The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!DescriptionThe Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.Minimum QualificationsBS degreeExperience in design or architecture of real time graphics hardware systemsExperience with software architecture and developmentExperience leading architecture decisions for a GPU hardware or software subsystemPreferred QualificationsMS or PhD degree in CS, CE, EE or equivalent20+ years of relevant industry experienceExperience working with cross-functional teams to understand product requirementsExperience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)Experience applying ML techniques to graphics algorithms or hardware designExperience in performance analysis and ## Description The people who work here have reinvented entire industries with all Apple Hardware products.