> Markdown version of [/jobs/ext/4567504-designer-ux-ui](https://www.wearedevelopers.com/jobs/ext/4567504-designer-ux-ui). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Designer (UX/UI) - **Company:** WHIPSAW, INC. - **Location:** San Francisco, CA, United States - **Experience:** Experienced - **Salary:** $80,000 - $100,000 - **Contract:** Permanent contract - **Skills:** HTML, JavaScript (Programming Language), Adobe After Effects, Artificial Intelligence, Cascading Style Sheets (CSS), Human-Computer Interaction, Interaction Design, Website Wireframe, Figma, Front End Software Development, Software Coding, Webflow - **Published:** November 4, 2026 - **Apply:** https://www.whipsaw.com/the-workshop-hardware-startup-accelerator ## About the Role We're hiring an Experience Designer I (XD I) to join our digital team. You'll design apps, web products, and interfaces for connected devices, from the first research interview to the launch video. This is an early-career role. You've got 2 to 3 years of experience and you're ready to work on real products with real constraints. You won't own every skill below on day one, and we don't expect you to. You'll get hands-on time across the whole process and learn from senior designers who've shipped a lot of it. The best fit is someone who loves the messy middle of a project. You ask good questions, sketch fast, test early, and care about how the last pixel moves., * 2 to 3 years of professional UX/UI experience, at a studio, agency, or in-house team * A degree in interaction design, HCI, graphic design, industrial design, or a related field * Strong visual craft: type, layout, color, hierarchy, and an eye for detail * A solid grasp of UX process, from research through testing * Fluency in Figma, including components, auto layout, and interactive prototyping * Hands-on experience using AI tools in your design process, and opinions about where they help and where they don't * Clear communication, both in writing and when presenting to a room * A portfolio that shows your thinking and your polish (more on that below) Nice to have * Front-end coding skills (HTML, CSS, JavaScript) or experience building in Framer or Webflow * Motion design in After Effects, Rive, Protopie, or similar * Experience designing for hardware, embedded screens, or regulated products like medical devices * Work on a design system used by a real engineering team * Comfort running usability sessions and synthesizing results on your own ## Description You'll work across every phase of a project, usually as part of a small team with a senior or lead designer. Discover * Run needs finding and user research: interviews, observation, competitive reviews * Synthesize what you learn into insights, journey maps, and clear problem statements Define and ideate * Map flows, information architecture, and wireframes * Use AI tools to generate and stress-test ideas quickly, then apply your own judgment to pick what's worth pursuing * Explore app concepts and visual directions, from rough sketches to polished comps Prototype and test * Build AI-enabled prototypes that feel real enough to test with users and clients * Plan and run usability and validation testing, then turn findings into design changes * Write front-end code when it's the fastest way to prove an idea Refine and ship * Refine visual design until every state, edge case, and screen size holds up * Design UI microinteractions and motion that make interfaces feel alive and easy to read * Build and maintain design systems that engineering teams can actually use * Create launch assets and motion graphics for product reveals, websites, and campaigns Work with clients * Present work in client reviews and workshops, and explain the thinking behind it * Partner with industrial designers, engineers, and brand designers so hardware and software line up