> Markdown version of [/jobs/ext/4573726-lookdev-texture-artist](https://www.wearedevelopers.com/jobs/ext/4573726-lookdev-texture-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lookdev & Texture Artist - **Company:** Framestore Limited - **Location:** London, United Kingdom - **Contract:** Permanent contract - **Skills:** Adobe Photoshop, MARI, Visual Effects, Houdini (Software), Surface Modeling - **Published:** November 5, 2026 - **Apply:** https://startup.jobs/lookdev-texture-td-expression-of-interest-framestore-10677506 ## About the Role * Previous experience in texture creation and look development. * A thorough knowledge of Houdini as a primary lookdev tool. * Extensive knowledge and production experience with Substance, Photoshop, and Mari. * Extensive knowledge of Arnold. * Extensive knowledge of physically plausible shading techniques. * Excellent organisation, communication, and interpersonal skills. * Ability to thrive under pressure and meet deadlines without compromising on quality. * Openness to direction and adaptability to work within set workflows while creatively solving pipeline issues. You might also have * Experience with digital paint software like Photoshop or Mari. * Experience working with effects elements and volume rendering. * Experience with real-world lighting and photography. ## Description This is an expression of interest for upcoming roles within our team. As we build our talent pool for future projects, please note we are currently only considering UK-based artists at this time. As a Lookdev & Texture Artist, you'll drive the look development of CG assets for high-end, photo-realistic projects, collaborating closely with our modelling and FX teams to solve complex CG challenges. You'll craft the textures, colours, and organic surface qualities that bring our computer-generated creatures and hard-surface models to life. Using Houdini and Substance as your primary tools, you'll create immersive experiences that captivate our audiences. What you'll do * Drive look development of assets as briefed by your Visual Effects/CG Supervisor or Lead. * Create high-quality textures, colours, and organic surface qualities for characters and objects. * Scrutinise real-world reference colours and materials, replicating them faithfully in CG. * Build scenes and assets efficiently in Houdini to keep the render footprint low. * Quality control texture maps prior to publishing to ensure consistency. * Collaborate with CG Supervisors and the Modelling department to determine the best approach for the final look. * Maintain high quality while hitting schedule and deadline targets. * Share techniques, reference material, and ideas with your team. * Support your Lead by mentoring and training less senior artists. * Communicate regularly with Production and Leads regarding your progress. * Continue to become familiar with new tools, software, data, and other related technology., Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.