> Markdown version of [/jobs/ext/4576417-senior-unreal-engine-c-generalist](https://www.wearedevelopers.com/jobs/ext/4576417-senior-unreal-engine-c-generalist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Unreal Engine C++ Generalist - **Company:** tobspr Games GmbH - **Location:** München, Germany (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Automation of Tests, C++ (Programming Language), Continuous Integration, Software Design Documents, Unreal Engine - **Published:** November 5, 2026 - **Apply:** https://www.adzuna.de/details/5953187070 ## About the Role You will likely have: * Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on * Worked across several areas of an Unreal Engine game, and picked up unfamiliar parts of the engine without much hand-holding In addition, you may have: * 2+ shipped game titles in Unreal Engine * Worked on, or are a fan of, factory, automation, or building games * Written Unreal editor tooling such as Slate UI, editor utility widgets or custom asset types * Owned features end to end on a small team, without a large studio around you * Worked on CI/CD, automated testing, or build tooling ## Description We're looking for a Senior Unreal Engine C++ Generalist to help build our next factory game in Unreal Engine 5. You'll work on whatever the game needs most: gameplay systems, editor tooling, UI or the build pipeline. Our designers and artists build the game in Unreal every day, and the capabilities you expose to Blueprints decides how fast they can work. You'll join a new game team as one of its first engineers, working closely with the Engineering Team Lead, the Game Design department and the Art team. Your responsibilities * Build gameplay features with game design, from the first design document to release * Write editor tools and workflows for designers and artists, and keep them working as the game grows * Find and fix bugs and performance problems anywhere in the codebase * Keep the build, test and review process healthy * Give technical input while designs are still being shaped * Improve the team's knowledge of Unreal Engine specific quirks, tools, and features, We work completely remote and in English; professional working proficiency is enough. We have critical meetings and collaborate with other staff during CET core working hours (approx. 11:00-15:00). We welcome applicants of all backgrounds, genders, ages, abilities and identities, and we evaluate everyone on the same criteria.