> Markdown version of [/jobs/ext/4580438-senior-gamedev-engineer-c](https://www.wearedevelopers.com/jobs/ext/4580438-senior-gamedev-engineer-c). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior GameDev Engineer (C++) - **Company:** The Plum Game, LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Apple IOS, C++ (Programming Language), Software Quality, Software Debugging, Memory Management, Game Engine, Memory Leaks, Data Logging, Grafana, Technical Debt, Modularization, Cocos2D, Performance Monitor, Code Restructuring - **Published:** November 5, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pwtuggbbur ## About the Role * 5+ years of experience as a C++ developer in mobile games (Android/iOS). * Strong C++ fundamentals and technical problem-solving skills. * Experience with game engines (in-house or commercial). Our game is built on Cocos2d-x. * Ability to debug difficult issues (crashes, memory leaks, performance problems). * Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.). * Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production. * Practical experience with AI-assisted development tools, including providing context, writing clear instructions, and critically reviewing generated code. * Comfortable working remotely and autonomously, coordinating with a distributed team. * Strong communication skills in English (spoken and written). Nice-to-have * Experience working on casual mobile games, such as merge, match-2/3, farming, or city-building. * Experience with liveops/frequently updated mobile games. * Familiarity with observability tools (e.g., crash logging, performance monitoring). * Experience implementing analytics-driven game features. * Interest in architecture and code quality (modularization, refactoring, technical debt management). What kind of person will fit: * You are detail-oriented and care about stability and performance in production. * You are a team player: you listen, give and receive feedback, and help others succeed. * You own problems instead of waiting for someone else to fix them. * You stay calm and systematic when things go wrong (production bugs, tight deadlines). * You're curious and proactive about learning our stack, tools, and processes. * You're open to AI-assisted development. ## Description If you're a Senior GameDev Engineer who enjoys tackling complex challenges in mobile games, let's connect! You'll work on a live mobile title Star Merge using C++, moving across gameplay features, technical systems, performance improvements, and SDK integrations to deliver features that players actually feel., * Design, implement, and maintain gameplay features and technical systems in C++ and our existing tech stack. * Work on mobile game performance and stability (ANRs, crashes, memory usage, build size). * Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support). * Debug and fix complex production issues, including hard-to-reproduce bugs. * Collaborate with game designers, analysts, QA, and other developers to deliver features from idea to release. * Contribute to technical planning, architecture, code quality, and AI-assisted workflows. * Take ownership of tasks and follow them through to completion, including testing and release support.