> Markdown version of [/jobs/ext/4584511-principal-systems-designer](https://www.wearedevelopers.com/jobs/ext/4584511-principal-systems-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Systems Designer - **Company:** 8BIT LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** C Sharp (Programming Language), C++ (Programming Language), Spreadsheets, Computer Programming, Python (Programming Language), Lua (Scripting Language), Scripting, Unreal Engine - **Published:** November 5, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pwtvpje6v5 ## About the Role * At least 8 years of professional experience in game design, with significant expertise in systems design. * Experience shipping at least one game in which you were responsible for major gameplay systems. Ideally, this would be a systems-driven title such as a simulation, strategy, sandbox, automation, survival, colony builder, or similar game. * A genuine passion for factory-building and automation games. You actively play these games in your spare time and understand what makes players invest hundreds of hours into them. Professional experience developing a factory game isn't required, but a strong understanding of the genre is essential. * A systems-oriented mindset, with a solid understanding of feedback loops, interconnected mechanics, dependencies, scaling, emergent gameplay, and edge cases. * A practical, hands-on approach to game design, including the ability and willingness to prototype, experiment with, and test your own ideas rather than relying solely on documentation. * Excellent written and spoken English communication skills. * Availability to work hours compatible with the CET time zone NICE TO HAVE * Previous programming experience or strong scripting skills using Blueprints, C++, C#, Python, Lua, or similar technologies. * Experience working with Unreal Engine. * Previous experience managing, mentoring, or guiding other game designers. * Experience working in smaller indie studios or fully remote development teams. * Personal projects connected to factory or automation games, such as mods, tools, prototypes, calculators, or blueprints. We'd love to see them, so please include examples in your application ## Description * Designing and developing the game's core systems in collaboration with the Game Director, including production chains, resource management, logistics, progression, and economy. * Translating high-level gameplay mechanics into clear, actionable, step-by-step designs that the development team can implement. * Independently prototyping, testing, and balancing systems using spreadsheets, simulations, and Unreal Engine Blueprints. * Creating and maintaining clear, comprehensive design documentation that accurately reflects the systems implemented in the game. * Collaborating closely with programmers, artists, and production on a daily basis to ensure alignment between design intentions and implementation. * Bringing structure and clarity to the design process by organizing priorities, tracking open questions, documenting decisions, and explaining the reasoning behind them. * Acting as a trusted creative and technical counterpart to the Game Director, constructively challenging ideas, suggesting alternative approaches, and identifying solutions that aren't working. * Eventually taking responsibility for leading a small design team, including a Level Designer and Content Designer, while helping establish and improve the studio's overall design processes