> Markdown version of [/jobs/ext/4609818-lead-game-designer](https://www.wearedevelopers.com/jobs/ext/4609818-lead-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Game Designer - **Company:** Ubisoft - **Location:** Spain - **Contract:** Permanent contract - **Skills:** Microsoft Excel, Computer Animation, Agile Methodology, Software Engineering - **Published:** November 7, 2026 - **Apply:** https://startup.jobs/lead-game-designer-ubisoft-10712105 ## About the Role * Fluent English is mandatory * Previous proven experience as Senior or Lead Game Designer on F2P, with at least 1 full release cycle on Mobile/F2P including LiveOps. * Extensive knowledge of F2P mobile gaming industry, staying up to date on trends, game genres, key competitors and best practices. * Proficient in all aspects of game design such as UX, level design, system design, with a strong acumen on social multiplayer design, economic design, pacing & monetization strategies for F2P games. * Ability to plan, prioritize, and manage team workload effectively * Strong analytical mindset with the ability to leverage data to inform design decisions * Excellent documentation skills to clearly communicate design intent and ensure team alignment * Solid understanding of production pipelines, workflows, and development methodologies * Capable of providing inspiring creative leadership. * Skillful at complex Excel spreadsheets. * Ability to take direction and feedback. * Be a team player: we use agile development methods, where the team members are in permanent contact. An open mind and good communication skills are a must. * Attention to detail, meticulous, and organized working habits. Ability to multi-task and adapt easily to change. Bonus * Prior experience in leading a team. * Videogames design degree or equivalent. * Spanish or Catalan is a plus. ## Description * Define, structure, and drive the overall game design vision in collaboration with the game core team. * Lead, mentor, and support a team of designers, fostering growth, ownership, knowledge sharing and uphold high-quality design standards. * Own and manage the design process, including planning, prioritization, and delivery of features and systems * Balance creative goals with production constraints to support reliable planning and delivery * Design and oversee gameplay systems, economy and monetization, mechanics, and player progression, ensuring coherence and consistency across the game * Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders * Drive a data-informed, KPI-oriented design approach for a live-f2p (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements * Identify, prototype, and iterate on key features based on playtests, player base and game support feedback, and data insights * Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability * Ensure timely delivery aligned with project goals, scope, and quality expectations * Develop and maintain clear and actionable design documentation * Support recruitment, onboarding, performance evaluation, and career development of team members