> Markdown version of [/jobs/ext/4612001-unreal-engine-motion-designer](https://www.wearedevelopers.com/jobs/ext/4612001-unreal-engine-motion-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unreal Engine Motion Designer - **Company:** VOODOO SAS - **Location:** Paris, France (Remote available) - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe After Effects, C++ (Programming Language), Maya, Visual Effects, Scripting, Machine Learning Operations, Unreal Engine - **Published:** November 7, 2026 - **Apply:** https://startup.jobs/unreal-engine-motion-designer-mob-control-voodoo-io-10713517 ## About the Role * Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering * Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior * Proficient with After Effects * Strong user of AI pipelines * Strong background creating performance marketing ads in Unreal Engine * Understanding of mobile ad performance metrics like CTR, CPI, and ROAS * Comfortable working with optimized assets and keeping performance constraints in mind * Experience with Blender, Maya and animation tools are nice to have ## Description You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline., * Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance * Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting * Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors * Translate and adapt ad concepts, animations into Unreal Engine with high fidelity * Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish * Apply storytelling and visual clarity to highlight core gameplay loops within 20-30 second formats * Collaborate with Creative and UA teams to test, learn, and iterate quickly