> Markdown version of [/jobs/ext/4614938-unity-developer](https://www.wearedevelopers.com/jobs/ext/4614938-unity-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Developer - **Company:** NOT KNOWING CORPORATION - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Software Bug Management, C Sharp (Programming Language), AI Coding Agents, Build Server, Codebase, Claude - **Published:** November 7, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/px8grn592b ## About the Role * Worked on one shipped game in Unity, preferably more than one. * Good experience with C# and maintaining larger codebases * Made full games on your own for fun * Clear written communication * Experience with an AI codegen tool Nice To Have: * Contract experience * Console porting experience (not needed) You will fit in if you like learning new things, and you're comfortable with experimenting on things without knowing "the right answer". This includes being curious to learn and work with AI coding tools such as Claude or Codex. ## Description We're a small team and I'm looking for an experienced Unity Developer to help us reach 1.0. It is a part time contract, about 15-30 hours per week, starting February 2027. Remote. You will be helping with * Bug fixing, working with our QA partner * Managing builds, build server, and Steam submissions * Our localization pipeline * Mod support- partially completed. * Level editor - partially completed * Exploring new features * Performance analysis * Optionally assisting our publisher on console porting (they will be doing it, but we will be supporting them)