> Markdown version of [/jobs/ext/4622418-computer-vision-research-scientist](https://www.wearedevelopers.com/jobs/ext/4622418-computer-vision-research-scientist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Computer Vision Research Scientist - **Company:** Frisson Labs LLC - **Location:** San Francisco, CA, United States - **Contract:** Permanent contract - **Skills:** Computer Vision, Python (Programming Language), Machine Learning, Language Modeling, Open Source Technology, Pytorch, Discretization, Information Technology, Low Latency, Feature Extraction - **Published:** November 7, 2026 - **Apply:** https://www.juju.com/job/28_25197_292b2b5c649082860ca2268a33b8f55b ## About the Role * A PhD in computer vision, machine learning, computer science, or a related field from a leading research university. * A strong publication record at major research conferences such as CVPR, ICCV, ECCV, NeurIPS, ICLR, or ICML. * Deep experience with modern visual representation learning, including video models, vision-language models, or multimodal transformers. * The ability to implement research ideas in Python and PyTorch, train models, diagnose failures, and run careful evaluations. * Evidence of independent research judgment: choosing a useful question, establishing credible baselines, and explaining what the results support. Helpful experience * Research on visual grounding, action recognition, video understanding, embodied learning, or learning from human demonstrations. * Experience with game environments, interactive systems, or visual policies that act from screen observations. * Experience making models practical under latency and memory constraints, including distillation, quantization, or GPU profiling. * Open-source research code, datasets, or evaluation tools that other researchers use. ## Description * Develop video and vision-language models that identify objects, actions, spatial relationships, and meaningful events in gameplay. * Research temporal representations that preserve relevant context across frames and long sessions, including changes in goals, progress, and player behavior. * Build training datasets and evaluation tasks from gameplay observations. Study where supervision from demonstrations, synthetic data, and interaction improves generalization. * Design controlled experiments and ablations to measure visual grounding, event recognition, robustness across games, and the effect of perception errors on companion behavior. * Improve inference efficiency so the companion can process visual context alongside live conversation and game interaction. * Turn research findings into working models and reproducible results, in collaboration with the people building the companion's speech, memory, and action systems.