> Markdown version of [/jobs/ext/4625790-principal-core-systems-software-engineer-game-engine-c](https://www.wearedevelopers.com/jobs/ext/4625790-principal-core-systems-software-engineer-game-engine-c). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Core Systems Software Engineer - Game Engine (C++) - **Company:** Roblox - **Location:** San Mateo, CA, United States - **Experience:** Expert - **Salary:** $293,800.0 - $343,340.0 - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Client Server Models, Distributed Systems, Game Engine, Open Source Technology, Software Engineering, WebRTC, Multithreading, Low Latency, Roblox - **Published:** November 7, 2026 - **Apply:** https://www.juju.com/job/28_25304_42dc118fd85ab025545ea8a2c3b43e0a ## About the Role throughput in client/server environments. Worked on a very large multithreaded distributed system that connects millions of users worldwide. Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $293,800 - $343,340 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time., * mance, latency, and throughput in client/server environments. * Worked on a very large multithreaded distributed system that connects millions of users worldwide. * Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. * The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. ## Description world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox. You Will: Lead engineers with 8+ years of industry experience Understand the game networking with a passion for working with open source Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable) Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste Understand what happens on the operating system level when certain code is completed You Have: Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and