> Markdown version of [/jobs/ext/4635343-principal-software-engineer-engine](https://www.wearedevelopers.com/jobs/ext/4635343-principal-software-engineer-engine). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Software Engineer (Engine) - **Company:** Electronic Arts Inc - **Location:** Woodside, CA, United States - **Salary:** $204,600 - $287,500 - **Contract:** Permanent contract - **Skills:** Unity 3d, Artificial Intelligence, C++ (Programming Language), Code Generation, Profiling, Software Debugging, Programming Tools, Memory Management, Video Game Development, Game Engine, Software Engineering, Data Streaming, Systems Integration, Multithreading, Real Time Systems, Godot (Game Engine), Agentic-AI, Computer Equipment, Unreal Engine, C++14 - **Published:** November 8, 2026 - **Apply:** https://www.careerbuilder.com/job-details/principal-software-engineer-engine-redwood-city-ca--af9cfe3e-d662-43ab-be0f-ed5f0b034569 ## About the Role Software Engineering, English Language, Safety Systems, Product Design, Product Support, Software Engineering, Diving, Simulation, Problem Solving Skills, Proof of Concept, * 20+ years of professional software engineering experience in PC/console AAA game development or comparable real-time systems, with experience developing within or extending major AAA engines (e.g., Frostbite, Unreal Engine 5, Unity, Godot, proprietary). * Multiple Shipped AAA Titles: Proven track record of shipping major titles across full production lifecycles. * C++ Mastery: Deep fluency in modern C++, low-level hardware, multithreading, memory management, cache optimization, and debugging. * Multidisciplinary Breadth: Fullstack hands-on experience across core game engine domains such as Rendering, Physics, Gameplay Simulation, and Streaming/I/O. * Performance & Optimization Expertise: Proven experience profiling and optimizing large-scale C++ game engine architectures for console/PC hardware, with deep knowledge of SIMD, cache locality, and latency reduction. * Agentic AI & Developer Tooling: Experience integrating or leveraging agentic AI systems, automated code generation, and modern AI-assisted development workflows to enhance engineering productivity and engine tooling. * Collaborative Leadership: Exceptional communication skills; adept at building alignment across research, engineering, and design partners. We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team. ## Description * High-Leverage Problem Solving: Proactively identify systemic bottlenecks, risks, and stability challenges across core engine and toolchain teams, deploying your expertise where it creates the highest impact. * Full-Stack Execution: Move fluidly across disciplines-gameplay, game AI, runtime simulation, threading, memory, and pipelines-to build proof-of-concepts and resolve complex engine challenges. * Production Readiness: Bridge foundational technology and game production, translating complex technical designs into robust, performant, and maintainable core engine systems. * Core Systems Craft: Build scalable runtime frameworks, memory systems, threading models, and core hardware abstractions operating within strict per-frame budget constraints. * Engineering Mentorship: Elevate engineers through hands-on pairing, design reviews, and sharing modern best practices.