> Markdown version of [/jobs/ext/4636200-c-and-java-developer](https://www.wearedevelopers.com/jobs/ext/4636200-c-and-java-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # C++ and Java Developer - **Company:** Q1 Technologies, Inc. - **Location:** Aurora, IL, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Java (Programming Language), JavaScript (Programming Language), Application Programming Interfaces (APIs), Amazon Web Services, Build Automation, C++ (Programming Language), Cloud Computing, Complex Networks, Computer Programming, Memory Management, Video Game Development, Github, Gradle, Design of User Interfaces, Java Architecture for XML Binding, PostgreSQL, Apache Maven, MySQL, Performance Tuning, Redis, Oop Languages, Software Engineering, TypeScript, Extensible Markup Language (XML), Extensible Stylesheet Language (XSL), Scripting, Minecraft, Concurrency, Data Pipelines, Docker - **Published:** November 8, 2026 - **Apply:** https://www.careerbuilder.com/job-details/cand-java-developer-aurora-il--bbc54a22-721c-4da2-b170-16396bf6bb04 ## About the Role C++ Programming Language, Java, Software Engineering, C++ Programming Language, Java, Software Engineering, XML (EXtensible Markup Language), JAXP (Java API XML Parsing / Processing), JAXB (Java Architecture for XML Binding), XSL (Extensible Stylesheet Language), Experience: 5+ years of active, professional, or high-level production experience in following Technologies Java Mastery: Deep understanding of Java, OOP principles, concurrency, and async programming. C++ / JavaScript Knowledge: Strong proficiency in C++ (for Bedrock internals) and JavaScript/TypeScript (for Bedrock Scripting API). NMS & Packets: Extensive experience with Net.Minecraft.Server (NMS) obfuscation and packet-level development. CI/CD Pipelines: Experience setting up automated builds using Gradle or Maven. Portfolio: A public GitHub repository, a live published server network, or marketplace items demonstrating your work. Game development ## Description Java Edition Development Design and implement custom high-performance plugins using Spigot, Paper, and Purpur APIs. Architect complex network features utilizing packet manipulation libraries like ProtocolLib. Optimize server performance, memory usage, and garbage collection for high-player-count environments. Bedrock Edition Development Develop custom add-ons, behavior packs, and resource packs using the Minecraft Bedrock Scripting API. Utilize the C++ Bedrock Dedicated Server (BDS) API or proxy solutions like Geyser/Floodgate. Ensure seamless cross-play integration and UI/UX consistency across console, mobile, and PC clients. Architecture & Operations Build and maintain robust data pipelines using MySQL, PostgreSQL, or Redis for player data. Deploy and monitor server infrastructure using Docker, Pterodactyl, or cloud hosting (AWS/GCP). Mentor junior developers and establish strict code-review standards via Git/GitHub