> Markdown version of [/jobs/ext/4636839-developpeur-se-de-logiciels-flux-de-travaux-agentifs-software-developer-agentic-workflows](https://www.wearedevelopers.com/jobs/ext/4636839-developpeur-se-de-logiciels-flux-de-travaux-agentifs-software-developer-agentic-workflows). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Développeur.se de logiciels - Flux de travaux agentifs / Software Developer - Agentic Workflows - **Company:** Electronic Arts Inc - **Location:** Woodside, CA, United States - **Experience:** Experienced - **Salary:** $120,600 - $184,000 - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Game Engine, Internet Protocol, Python (Programming Language), Software Engineering, Workflow Management Systems, Claude Code, Prompt Engineering, Godot (Game Engine), Agentic-AI - **Published:** November 8, 2026 - **Apply:** https://www.careerbuilder.com/job-details/d%C3%A9veloppeur-se-de-logiciels-flux-de-travaux-agentifs-software-developer-agentic-workflows-redwood-city-ca--cedcaa4e-5af1-470b-8fe9-116b498e3703 ## About the Role Software Development, English Language, Safety Systems, Product Design, Product Support, Software Development, IP (Internet Protocol), Prototyping, Usability Engineering, Architectural Services, * 3+ years of software development experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) * Expertise in C++ * Experience with Python * Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode) * Experience with context engineering, graph engineering, and long running workflow orchestration * Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems) Pay Transparency - North America ## Description * You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine. * You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows. * You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players. * You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes. * You will partner with researchers, developers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems. * You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability. * You will define how you productize new technologies within the engine, influencing architecture and creator experience.