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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Experience Designer - **Company:** Deeplocal Inc. - **Location:** Pittsburgh, PA, United States - **Experience:** Experienced - **Salary:** $50,000 - $84,000 - **Contract:** Permanent contract - **Skills:** Computer Animation, 3d Models, 3D Computer Graphics Software, Adobe Photoshop, Artificial Intelligence, Cinema 4D, Design Studio, Digital Technology, Design of User Interfaces, Human-Computer Interaction, Interaction Design, Rapid Prototyping Process, SketchUp (3D Modeling Software), Rhino - **Published:** November 8, 2026 - **Apply:** https://www.careerbuilder.com/job-details/experience-designer-pittsburgh-pa--6c82fa06-e185-4072-88ec-c5eb24410c65 ## About the Role Storytelling, Experiment Design, Graphic Design, User Interface/Experience (UI/UX), Human Interaction, Prototyping, Cross-Functional, Consumer Branding, Storyboards, Mock Up, You care deeply about design quality, from the high-level concept to the smallest detail. * You are curious about how things work, how people move through spaces, and how physical, visual, digital, and interactive elements come together to create an experience. * You may have a primary creative discipline, but you are excited to work across disciplines and learn new tools, methods, and ways of making. * You enjoy participating in cross-functional teams, balancing aesthetic considerations with engineering, technology, fabrication, brand, and user experience. * You can communicate ideas visually and verbally, whether through sketches, diagrams, storyboards, renders, references, mockups, writing, prototypes, or decks. * You can handle multiple projects simultaneously, keeping track of deadlines and self-directing your workload and priorities. * You are aesthetically agile and can design for a variety of brands with different styles, tones, palettes, and voices. * You are eager to develop creative concepts that integrate thoughtful user experience, physical interaction, and strong storytelling. * You like getting your hands dirty, using rapid prototyping, low-fidelity models, tests, sketches, or mockups to prove out design concepts. * You have 2-4 years of experience, preferably in a creative agency, experiential studio, design studio, architecture/interiors practice, production environment, or similar setting. Responsibilities Creative ConceptingCollaborate with Creative Directors, Designers, Strategists, and Creative Technologists to develop concepts that are inventive, strategic, and meaningful for audiences. Physical + Spatial ThinkingContribute to ideas that live in physical space, including installations, environments, objects, interactive moments, exhibits, activations, and brand experiences. 3D + Spatial DesignTranslate creative concepts into physical form. Design environments, installations, objects, exhibits, and spatial experiences through sketching, 3D modeling, rendering, and prototyping. Explore scale, proportion, materiality, layout, sightlines, human interaction, and how an experience occupies and transforms a space. Experience DesignConcept, develop, and diagram user experiences through storyboards, flowcharts, spatial diagrams, journey maps, or other tools. Help ensure the experience remains clear, compelling, and on brand. Visual + Verbal CommunicationCreate compelling ways to communicate ideas, using the media that best fits the concept: sketches, references, renderings, motion tests, copy, diagrams, layouts, moodboards, decks, prototypes, or AI-assisted visualization. Cross-Discipline CollaborationWork closely with creative, technology, engineering, fabrication, and production teams to shape ideas that are ambitious but achievable., Experiential DesignAbility to think through physical experience: form, materiality, interaction, layout, flow, behavior, sequence, and user journey. Concept DevelopmentAbility to craft cross-discipline ideas and support them with visuals, language, references, and clear rationale. Spatial + Physical CommunicationAbility to show how an idea works in space. This could include sketches, diagrams, renderings, models, prototypes, storyboards, plans, sections, physical mockups, or other visual methods. Concept VisualizationAbility to communicate abstract concepts through compelling visual mockups using whatever media you feel most comfortable with: sketching, rendering, Photoshop, motion tests, AI tools, deck design, 3D software, or other methods. 3D Modeling Strong proficiency in at least one 3D modeling environment such as Rhino (strong preference), SketchUp, Blender, Cinema 4D, Fusion, or similar. You should be comfortable rapidly translating early concepts into spatial studies and developing selected ideas into clear, compelling 3D visualizations that communicate form, material, scale, interaction, and atmosphere. Design CraftStrong taste, strong composition, and an ability to make ideas feel considered, polished, and intentional. ## Description Ideal candidates are those who can contribute across several disciplines. We're a small, collaborative creative team with mostly multidisciplinary backgrounds. We value people who have a strong primary craft but are eager to stretch into unfamiliar territory. Candidates may come from backgrounds such as: * Industrial Design * Spatial / Environmental Design * Architecture / Interiors * Exhibit Design * Experiential Design * 3D Design / Visualization * Product Design Additional strengths may include: * Interaction Design * Graphic Design * Motion / Animation * Art Direction * UX/UI * Strategy * Creative Technology Regardless of your primary discipline, we need to see evidence that you can think about people, space, objects, interaction, and experience. The strongest portfolios will show how ideas become tangible, spatial, interactive, or experiential - not just how they look on a screen. Portfolio Guidance Please include work that demonstrates how you think, not just final outcomes. We are especially interested in seeing: * Concepts for physical or interactive experiences * Environmental, spatial, installation, or exhibit work * Storyboards, diagrams, sketches, or process work * Prototypes, mockups, models, or tests * Motion or graphic systems applied to physical spaces * Digital concepts that connect to real-world behavior or interaction * Examples of how you communicate an idea to a team or client Your portfolio does not need to show finished experiential work from major brands. Student work, self-directed projects, prototypes, speculative concepts, small installations, event work, spatial studies, or experimental projects are welcome if they show strong thinking and a clear relationship to physical experience.