> Markdown version of [/jobs/ext/4666390-level-designer](https://www.wearedevelopers.com/jobs/ext/4666390-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Designer - **Company:** Electric Square - **Location:** United Kingdom (Remote available) - **Experience:** Expert - **Contract:** Franchise - **Skills:** Software Debugging, Game Engine, Atlassian Tools, Interactive Whiteboards - **Published:** November 11, 2026 - **Apply:** https://startup.jobs/senior-level-designer-electric-square-keywords-studios-10738990 ## About the Role Electric Square is looking for an accomplished, enthusiastic, and self-motivated Senior Level Designer to join our Brighton-based team working on an exciting, critically acclaimed franchise. We are able to consider applications from experienced senior-level folk for this role., * 5+ years of professional experience as a designer working on levels * Worked on at least one AAA FPS title * Expertise in level design concepts and level layouts * Experience of combat and encounter design * Strong proficiency in design tools used in UE5 or equivalent proprietary game engine * Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics * Knowledge of various support tools such as Miro, Jira and Confluence * Excellent bug diagnosis and debugging skills * Confident 3D level blockout & prototyping skills * Strong collaborative and interpersonal skills * Excellent verbal and written communication skills * Comfortable with asking for and providing feedback * Able to manage time and workload effectively * Self-motivated and takes initiative Desirable: * Experience of melee and ranged combat. * Experience with cinematic set-pieces ## Description * Strives to achieve the level design goals for the game * Creates clear and concise level design documentation * Pitches level ideas and improvements in a clear and digestible way * Plans and implements metric conforming level blockouts in-engine * Works in close collaboration with other disciplines to ensure features, assets, and visual language are well considered and successfully integrated into the level * Maintains and balances the flow and readability of levels * Confident in solving problems by working with other departments * Communicates effectively with others to align, playtest, iterate, and improve levels * Reflects on and acts accordingly to feedback