> Markdown version of [/jobs/ext/4672130-lead-ux-designer](https://www.wearedevelopers.com/jobs/ext/4672130-lead-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead UX Designer - **Company:** Turtle Rock Studios - **Location:** Orange County, CA, United States (Remote available) - **Experience:** Expert - **Salary:** $140,000 - $195,000 - **Contract:** Permanent contract - **Skills:** Adobe Creative Cloud, Design of User Interfaces, Interaction Design, Software Prototyping, Website Wireframe, Figma, Data Binding - **Published:** November 11, 2026 - **Apply:** https://startup.jobs/lead-ux-designer-turtle-rock-studios-2-10734765 ## About the Role * 7+ years of experience in UX design for AAA games, ideally shooter titles, with at least 2 years in a lead role guiding other designers. * Hands-on UE5 experience in a professional production environment, with the proven ability to prototype and iterate independently in-engine using UMG and Blueprints. Working knowledge of Common UI, data binding, and input mapping. * Deep understanding of PC and console UX, controller navigation, mouse/keyboard interactions and accessibility. * Proficient in Figma, Adobe Creative Suite, or similar prototyping tools. * A portfolio showcasing outstanding UX solutions, shipped game interfaces and examples of hands-on interactive prototyping. * Exceptional UX design skills, including interaction design, information architecture, visual hierarchy, usability and player centered design. * Experience leading designers, with the ability to drive UX decisions in your area and align with the UI/UX Director on direction. * Ability to scope, estimate, prototype and iterate efficiently within a fast paced production environment. * Solid communication and collaboration skills across disciplines in a fast-paced, iterative environment, with a passion for games and awareness of emerging UX trends. ## Description * UX vision and direction: Help shape and carry out the UX vision set with the UI/UX Director and keep the experience coherent across features. * In-engine implementation: Create functional interactive prototypes directly in UE5 using UMG and Blueprints to validate interactions and iterate quickly. * Design and prototyping: Develop wireframes, user flows, and interactive prototypes that align with game mechanics and player needs. * Interaction and design system: Lead UX design efforts across HUDs, menus, control schemes, and gameplay flows from concept to implementation. Contribute to creating a scalable design system. * Collaboration: Partner with game designers, engineers, UI artists, UI tech art and producers to integrate UX into features and systems, translate validated designs into production ready experiences, and represent UX in planning discussions. * Accessibility and research: Set the standard for accessible design, usability, readability and controller interactions, run user testing, and perform competitive analysis, turning player feedback into clear priorities. Playtest with both the studio and design team to review and iterate on UX in-game. * Production awareness: Scope and estimate UX work and break experiences down to ship value incrementally, making smart trade-offs between fidelity and functionality. * Team leadership: Mentor and support UX designers and guide day-to-day priorities.