> Markdown version of [/jobs/ext/4681727-lead-software-engineer](https://www.wearedevelopers.com/jobs/ext/4681727-lead-software-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Software Engineer - **Company:** Panic Button, LLC. - **Location:** Austin, TX, United States - **Experience:** Expert - **Salary:** $150,000 - $220,000 - **Contract:** Permanent contract - **Skills:** Software Debugging, Video Game Development, Software Engineering, Unreal Engine, Multiplatform - **Published:** November 12, 2026 - **Apply:** https://www.careerbuilder.com/job-details/lead-software-engineer-austin-tx--3546a4a7-6e60-4f6b-a1d9-072c11d1849d ## About the Role Software Engineering, Software Engineering, Software Porting, Video Games, Multiplatform/Cross-Platform, Gaming, Team Lead/Manager, Mentoring, Feasibility Analysis, Memory Hardware, Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong focus on game porting to join our growing team. The ideal candidate will have a proven track record of leading software engineering teams in the video game industry, with recent and extensive experience in cross-platform console development. ## Description * Lead and mentor a team of software engineers * Oversee the entire porting lifecycle, from initial analysis and feasibility studies to optimization, certification, and release across multiple platforms * Collaborate closely with internal development teams, external partners, and platform holders * Responsible for performance and stability across all platforms * Identify and resolve platform-specific technical challenges, memory and performance bottlenecks, and compatibility issues * Contribute hands-on to coding, debugging, and problem-solving * Participate in strategic planning and technical roadmap development Requirements * Lead and mentor a team of software engineers * Oversee the entire porting lifecycle, from initial analysis and feasibility studies to optimization, certification, and release across multiple platforms * Collaborate closely with internal development teams, external partners, and platform holders * Responsible for performance and stability across all platforms * Identify and resolve platform-specific technical challenges, memory and performance bottlenecks, and compatibility issues * Contribute hands-on to coding, debugging, and problem-solving. * Participate in strategic planning and technical roadmap development Bonus * Experience with Unreal Engine 4/5 or Unity