> Markdown version of [/jobs/ext/4696359-product-designer-mobile-app](https://www.wearedevelopers.com/jobs/ext/4696359-product-designer-mobile-app). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Product Designer - Mobile App - **Company:** Picnic - **Location:** Amsterdam, Netherlands - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Design of User Interfaces, Mobile Application Software, Rapid Prototyping Process, Figma - **Published:** November 13, 2026 - **Apply:** https://www.adzuna.nl/details/5696203538 ## About the Role * Degree in a relevant design field (e.g. CMD, UX, Interaction or Product Design) * 3-6 years of experience as a Product Designer in a fast-paced digital environment * Strong portfolio showcasing end-to-end product thinking, solving real problems for real people at scale * Fluency in Figma and rapid prototyping * A low-ego, collaborative approach to building solutions * Comfort with ambiguity; able to ask the right questions, form a point of view, and drive toward a direction independently * Curiosity about AI; both as a tool in your design process and as a feature shaping the products we build * Strong communication skills; able to present work, explain decisions and engage stakeholders at all levels * Fluency in English * Availability to work on-site full time ## Description * Own end-to-end design: From the first insight to a shipped feature, you take full responsibility for the quality of what gets built, thinking holistically and from a customer perspective at every stage. * Sharpen the brief: Collaborate with product owners and UX researchers to turn fuzzy problems into sharp design directions, using exploratory research to ground every decision in what actually matters to our customers. * Build and test fast: Create low and high fidelity prototypes to be evaluated with real customers on a weekly basis, staying in a continuous loop of hypothesis, test and learn. * Deliver with precision: Document the final interaction and UI design requirements to brief and support developers during implementation, and stay close to make sure the experience lands as intended. * Raise the craft: Contribute actively to Picnic's design system and shared libraries, and continuously explore new ideas, because at Picnic, design is never done ;).