> Markdown version of [/jobs/ext/4702726-senior-client-engineer-stumble-guys](https://www.wearedevelopers.com/jobs/ext/4702726-senior-client-engineer-stumble-guys). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Client Engineer - Stumble Guys! - **Company:** Scopely, Inc. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Apple IOS, Build Automation, C Sharp (Programming Language), C++ (Programming Language), Software Debugging, Software Design Patterns, Video Game Development, Game Engine, Systems Integration, Multithreading, Parallel Computation, Git, Integration Tests, Unreal Engine, Api Design, Jenkins, Programming Languages - **Published:** November 13, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pyvxnvx4sd ## About the Role * Strong knowledge of C# and/or C++, or other relevant game-programming language * Extensive experience and knowledge of game engines, in particular Unity or a similar technology (like Unreal Engine) * Knowledge of Photon Quantum is a plus * Strong understanding of the basics of software engineering fundamentals: design patterns, game framework architecture at scale, maintainability over time, robust API design, etc. * Solid understanding of mobile networking best practices: request limiting, request caching, batching, content aggregation, minification, integrating with rest and TCP/UDP services, etc. * Experience with asynchronous, multi-threaded, parallel programming paradigms and other techniques to maximize UI responsiveness and do operations in background * Experience and understanding around client-side testing, like unit, functional or integration testing * Strong knowledge of game programming fundamentals, common patterns, how systems work together and various common architectural approaches * Strong mobile experience (iOS and Android): ability to debug native device issues, strong understanding of hardware and platform limitations, performance metrics, etc. * Good understanding of tooling around game development, like Git, Jenkins for build automation, etc. * Enjoy solving complex technical problems, especially in large systems Please ensure that the résumé/CV you attach is written in English. ## Description * Drive the implementation of game mechanics and system processes using Unity and C# * Drive the development of big and complex new features or improvements to existing ones * Ensure technical performance (crash rates, FPS, startup times, CPU usage, etc) is healthy throughout the development * Collaborate and communicate with cross-functional departments including game design, product management, marketing, etc. * Think about and propose solutions to the challenging problems of game development