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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Interactive Experience Designer (Unity) - **Company:** Lucid Inc. - **Location:** Durham, NC, United States - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe Creative Cloud, Artificial Intelligence, Apple IOS, Software Bug Management, C Sharp (Programming Language), Perforce, Performance Tuning, Visual Effects, WebGL, Git, HLSL, Figma, Unreal Engine, Software Version Control - **Published:** June 7, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=0aa67a19e13a9fe2 ## About the Role Do you have experience in Visual communication design?, We're looking for the instincts of an early adopter - someone who's genuinely excited about new tools and pipelines, and who's often first to try them and bring back what works. You don't need to be a coder, but you should be comfortable with basic scripting inside Unity and curious about where emerging tools, including AI, can sharpen the creative process without compromising craft., * A portfolio that demonstrates high-quality, client-ready, brand-aligned polish - the kind of finish that holds up in marketing and client-facing work. Game-industry experience is welcome, but a reel built solely around in-game content (characters, environments, combat or weapon animation) won't show us what we need; we need to see that presentation-grade polish too * Strong affinity for organization and clean implementation at the project, scene, asset, and scripting levels * A strong artistic foundation and a refined eye for design, layout, brand style, and elegance - including visual design, composition, color, form, & motion * Comfort with animation fundamentals - timing, easing, motion design, and object and UI animation (character animation is not required for this role) * Hands-on comfort working in Unity to integrate art assets, build and polish scenes, wire up basic interactions, and optimize for performance and platform constraints * Comfort working with Unity C# scripts - including with the assistance of AI coding tools * 3-5 years demonstrated experience working as part of a collaborative studio or in-house team * Working familiarity with version control for Unity projects (Unity Version Control, Perforce, Git, or similar), and the discipline to onboard quickly into our source control workflow * A genuine early-adopter mindset - you actively seek out new tools, workflows, and pipelines, test them quickly, and bring the team along on what's worth keeping * Strong communication skills and the ability to explain creative and technical decisions clearly to both creative and client-facing audiences * Strong experience with 3D asset creation and animation * Experience with XR development in Unity is a strong plus NICE TO HAVE * Background in having worked in agency, brand, marketing, or client-services creative, or any environment where polish and brand consistency were non-negotiable * Experience working with medically accurate art assets where details matter * Experience shipping mobile, desktop, or web-based interactive experiences alongside VR/XR work * Familiarity with Substance Painter, Adobe Creative Suite, Figma, or similar creative tools * Experience creating shaders, visual effects, lighting setups, or custom Unity editor tools * Familiarity with Apple Vision Pro, iOS, Unreal Engine, WebGL, or other interactive development platforms * Experience building reusable Unity prefabs, templates, design systems, or custom editor tools ## Description As an Interactive Experience Designer at Lucid Dream, you'll help shape the future of games-inspired science communication, immersive storytelling, and training. First and foremost, you're a designer with a keen eye for polish, brand style, and professional work - and you pair that sensibility with enough hands-on Unity experience to bring your own work to life in a scene. You'll be one artist on a small but dedicated team, contributing your craft to a shared visual vision rather than owning every experience on your own. The work is collaborative: you'll create polished assets, integrate them into Unity scenes, and handle the setup and interactivity that make them feel alive., Art, Scene-Building & Light Interactive Implementation * Create polished, design-forward art assets and contribute them to Unity scenes across VR, AR, desktop, mobile, and web-based experiences * Help build, organize, and polish Unity scenes alongside the team - environments, UI, animation states, lighting, materials, shaders, and visual effects * Partner with the Creative Director and fellow artists to translate client vision, brand requirements, and scientific content into compelling, cohesive visuals * Handle the basic interactivity hookups needed to bring your assets to life in a scene * Prototype visual and interactive concepts in Unity to quickly pressure-test ideas before they hit full production * Implement and refine art assets, animations, particle systems, UI elements, and interaction feedback inside Unity * Participate in playtesting, bug fixing, performance optimization, and polish throughout the project lifecycle * Support live deployments by helping troubleshoot visual or interaction issues and keeping your assets deployment-ready Creative Production & Emerging Tools * Bring an early-adopter mindset to the studio - actively explore, evaluate, and pilot new tools, plugins, and pipelines (including generative AI for 2D/3D, AI coding assistants for Unity, and other emerging creative tech) and share what's worth adopting * Help define studio best practices for when and how new tools should be used in client-facing work, balancing speed and experimentation with quality, originality, and production needs * Contribute to reusable Unity templates, prefabs, interaction patterns, and production frameworks that make the team faster and more consistent over time Creative Collaboration & Technical Problem-Solving * Work as a contributing artist on the team - integrating your work cleanly into shared Unity scenes and using version control to hand off, and pick up where others left off * Contribute to project planning by estimating asset needs and flagging production risks early * Troubleshoot visual, animation, and interaction issues in the work you contribute, across platforms * Support a complex, high-performing team where multiple, months-long projects are worked on simultaneously ## Related Videos - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Liquid AI interfaces: how software eats frontend](https://www.wearedevelopers.com/videos/1937-liquid-ai-interfaces-how-software-eats-frontend) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023)