> Markdown version of [/jobs/ext/502751-ue5-game-designer-gameplay](https://www.wearedevelopers.com/jobs/ext/502751-ue5-game-designer-gameplay). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UE5 Game Designer (Gameplay) - **Company:** Cubby's, Inc. - **Location:** United States (Remote available) - **Salary:** $60,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, 3d Models, Video Game Development, Visual Effects, Houdini (Software), Unreal Engine - **Published:** June 9, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=003fb22c81a34686 ## About the Role Do you have experience in Unreal Engine?, * 5-10 hours per week availability. * Solid portfolio showcasing anime/toon-style VFX for games, as well as examples demonstrating environment lighting for stylized games. * Deep understanding of Unreal Engine 5, including Niagara, the material editor, and the rendering pipeline. * Proven ability to create new shaders, dynamic gameplay effects, and post-processing effects from scratch. * Knowledge of Unreal's Gameplay Ability System (GAS) and experience hooking up and triggering VFX via Gameplay Cues. * Experience working with and applying 2D cosmetics on 3D models. * Ability to work independently and collaborate effectively in a remote team environment. Bonus (Not Required) * Experience with Blueprint scripting inside/outside of the VFX pipeline. * Familiarity with supplementary VFX software (e.g., EmberGen, Houdini) or creating hand-drawn 2D flipbooks/sprite sheets. * A passion for martial arts themes or Eastern-inspired settings., * Are you located and legally authorized to work in the United States? * Are you able to work in a remote setting? * Can you commit 5-10 hours a week until funding is reached? * Do you have experience in Unreal Engine 5 for video games? * Please provide a link to your portfolio ## Description * Design, implement, and optimize anime/toon-style gameplay effects using Unreal Engine 5 and Niagara. * Develop and manage custom shaders, complex materials, and post-processing effects within the UE5 rendering pipeline. * Implement and map 2D cosmetics and stylistic elements onto 3D character models. * Setup and bake environment lighting to enhance the stylized, vibrant aesthetic of the game. * Collaborate with animators and designers to perfectly time effects with martial arts moves and gameplay triggers. * Ensure all VFX, shaders, and post-processing volumes are highly optimized for real-time gameplay and performance. * Help establish and maintain a consistent visual clarity and style across all particle systems and atmospheric effects. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) ## Related Articles - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [Tips on mastering remote job interviews](https://www.wearedevelopers.com/magazine/23-tips-on-mastering-remote-job-interviews) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Should senior developers refuse interview coding challenges?](https://www.wearedevelopers.com/magazine/29-should-senior-developers-refuse-interview-coding-challenges)