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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Junior Design Engineer, Americas - **Company:** Ashby's Brake And Truck Repair, Inc. - **Location:** Boston, MA, United States - **Experience:** Starter - **Salary:** $98,000.0 - $165,000.0 - **Contract:** Internship / Graduate position - **Skills:** Adobe InDesign, Application Programming Interfaces (APIs), Cascading Style Sheets (CSS), Design of User Interfaces, PostgreSQL, Node.Js, Pair Programming, Scrum Methodology, Redis, Shopify, Software Engineering, TypeScript, Web Applications, Website Wireframe, ReactJS, Snowflake, Backend, Graphql, Front End Software Development - **Published:** June 14, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=86d38c16ac6db73a ## About the Role Do you have experience in Software engineering?, * Junior Design Engineer (This Posting) - You should have no more than 2 years of industry experience as a designer or engineer. We want to see projects (personal or professional) with at least a couple of users that showcase great visual taste and burgeoning talent in both UI/UX and Engineering. * Design Engineer - This posting covers both Mid and Senior levels. You have 2+ years of continuous experience (e.g., internships don't count) as an Engineer or a Designer. You have good proficiency in both Design and Engineering, with exceptional proficiency in the discipline you practice full-time. Regardless of which discipline you're coming from, we expect experience designing products and shipping code to hundreds of users (even if through side projects). * Staff Design Engineer - We're looking for folks who've practiced our flavor of Design Engineering professionally. It may not be through a formal title, but you've made major contributions to a design system and designed and implemented features for hundreds of users and iterated on them through user feedback. Internally, we do not use these titles, but Engineers are leveled based on proficiency (which you can read about here)., Our tech stack is TypeScript (frontend & backend), React, GraphQL API, Node.js, Postgres, and Redis. Depending on the level you're applying for and your past experience, we expect, at a minimum, good proficiency with TypeScript, React, and CSS. Proficiency with backend technologies is a plus, as it allows you to work without coordinating with Product Engineers. ## Description Hi I'm Abhik, Ashby's Co-Founder and VP of Engineering. This role is close to my heart because, as someone who can both design and code, it's where I've always done my best work, but also where I was seen as a rebel and an outsider. I want folks like me to feel at home at Ashby, and so I made Design Engineering a formal role and department that works closely with me. Our first hire was over five years ago, and we're doubling the team from five to over ten in the next year. This role truly expects you to design and code. Design Engineer at Ashby isn't just a Frontend Engineer with new branding, nor is it a Designer vibe coding prototypes. Combining excellence in both is where magic happens. I found that when I put my best effort into both the design and technical implementation of a feature, I had a nimbleness and creativity that was hard to achieve when I did only one or the other. For instance, the UX and UI I envisioned often influenced the data model's design and flexibility, while the understanding of technology's capabilities often simplified or improved the design. This role embraces that. The Design Engineer role is more common today than five years ago, but I believe Ashby offers a unique opportunity that few can match: * First, this role has always had the commitment of both Benji (CEO & Co-Founder) and me: I've held the role, steadfastly championed it since we started hiring in 2020, and haven't diluted its responsibilities as we've grown (in fact, we've doubled down). * Second, you work on a product at scale, not at an early-stage startup struggling to find users and get feedback on what you've designed and built. At Ashby, your work will touch over 100,000 weekly active users, millions of candidates per week, and notable customers like Notion, Linear, Shopify, and Snowflake. You'll get to test out ideas with our own recruiting team and hiring managers who use Ashby every day (like me), and often hear customer feedback as early as the day you release. In this role, you'll work on our most challenging design problems, help others improve their designs by expanding and enhancing our in-house design system, and consult on bespoke design work needed by Product Engineers. To ground it with examples, Design Engineers at Ashby have: * Redesigned our mobile web app by talking with customers who use it often, wireframing new flows, implementing its design system, and using it to make the wireframes a reality. * Built a set of flexible, composable components in our design system that allow other engineers to easily build beautiful, consistent setup wizards across our product. * Helped a Product Engineer improve the information hierarchy and scannability of their design for viewing a candidate's assessments. Recruiters can quickly parse information and pick out anomalies., Design Engineers come in many flavors, not all of which fit our model. Here are some reasons you might not enjoy the role: * You only want to work on design systems. While improving our design system is one of many responsibilities, you won't be able to work on it exclusively. * You like to do extensive research and user testing before implementation. The beauty of being part-Engineer is that you can build conviction by shipping to a subset of users (including our own team) and gathering feedback! * You want everything to be perfect before it gets into a user's hands. One of the drivers of our success is that we ship fast. That often means we don't agonize over every detail and instead iterate over time, often letting user feedback and business needs drive prioritization. * You don't have excellent taste and execution in visual design. Design Engineers set the bar for visual design in our app and continually improve it, pushing its boundaries with each new feature or redesign. * You need company-driven process and structure to get your projects across the finish line. Sprint planning and well-defined project management processes are things you need or look to others to lead. You'd rather focus on the design and technical details. * You only want to do exciting work. We're building a team of kind, collaborative folks. Customer issues and investigations are distributed across the team, including our high-level ICs., We've posted levels from Junior to Staff. The higher the level, the more experience and alignment with the role we expect when reviewing your application and while interviewing. Please apply to the one that sets the right expectations., At Ashby, our team and interview process want to help you show your best self. We'll dive into past projects and simulate working together through pair programming, designing, writing design system specs collaboratively, and discussing decisions. There are no leetcode or whiteboard exercises. Our interview process is five rounds: * If we shortlist your application, we'll ask for a video walkthrough of a product or feature you've designed. * Introduction call with a recruiter (30m, live). Be prepared to screen-share examples of your work. * A quick dive into some of your past work with me (30m, live). Be prepared to screen-share examples of your work. * A design take-home followed by a discussion of your decisions and reasoning (~4h async, 30m live) * Three interviews, a deep dive into a past design system or design project, a design system interview, and a pair-programming interview. (2h 45m, live) I will be your main point of contact and prep you for interviews. Each round will have written guidance so you know what to expect. You'll meet 3-4 people in Design Engineering (with 5-15 minutes in each interview to ask them questions). If we don't give an offer, we'll provide feedback!, We want an exceptional onboarding experience for every new hire. At Ashby, your dev environment is set up with a single script, you push your first product change on day one, and you spend the rest of your time shipping product changes that give you a tour of our codebase and best practices. The product changes increase in scope and ambiguity from simple copy changes to the delivery of a prominent, impactful feature. Your manager will do a 30, 60, and 90-day review to give feedback and calibrate on how we work together. It's a team effort to get you successfully onboarded; you'll have a peer paired with you to answer questions, pair program, and check in often to see if you need help. 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