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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Unity Game Engineer (Remote) - **Company:** Seismic - **Location:** Issaquah, WA, United States (Remote available) - **Experience:** Expert - **Salary:** $128,960.0 - $156,000.0 - **Contract:** Temporary contract - **Skills:** Microsoft Word, .NET Framework, Microsoft Excel, XML Schema, Autodesk 3DS Max (3D Graphics Software), Adobe Photoshop, Application Programming Interfaces (APIs), Artificial Intelligence, Unit Testing, C Sharp (Programming Language), Collaborative Software, Computer Programming, Software Design Patterns, File Systems, Video Game Development, Design of User Interfaces, Apache POI, Iterative and Incremental Development, Microsoft Visio, Object-Oriented Software Development, Scrum Methodology, Simple API for XML, Software Construction, UML, Extensible Markup Language (XML), XPath, Extensible Stylesheet Language Transformations (XSLT), Delivery Pipeline, Backend, Figma, Bitbucket - **Published:** June 21, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=572f869e506afaf3 ## About the Role Do you have experience in Unity?, Experience: Senior Level, 8+ years of professional Unity videogame engineering experience developing for PC / console. Must have successfully shipped game titles in the senior engineering role. Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones., We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames., * 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish: concept, design, prototyping, programming, content creation, testing, optimization, launch, support. * Strong Unity programming experience, specifically with turn-based combat games for PC / console. * Experienced creating and balancing combat AI. * Deep understanding of Unity and the performance impact of game architecture. * Adept at object-oriented programming and design principles using C# and the .NET platform. * Familiar with software engineering best practices, design patterns, and unit testing. * Excellent problem-solving skills, resourceful, able to find solutions when needed. * Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present. * Strong self-discipline, motivated, a self-starter with a drive for excellence. * Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed. * Courteous and patient, able to give and receive constructive and inspirational feedback gracefully. * Able to work effectively with people having a variety of personalities and backgrounds. * Wise leadership skills with high emotional intelligence, a respected mentor across disciplines. * Adaptable: The job can change according to the needs at hand and requires wearing various hats. * Able to work remotely using various collaboration tools. * Strong written, visual, and verbal English language communication and presentation skills. * Familiar with design diagramming techniques using UML. * Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers). * Proficient in Microsoft Word, Excel, and Visio. * Passionate to learn new tools and technologies. Bonus Points * Familiar with Pixel Crushers' Dialogue System for Unity. * Familiar with Dark Tonic's Master Audio. * Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma). * Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT. * Located in one of our hub metros: Seattle, Los Angeles, or Edmonton. ## Description This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time. Quests * Design, implement, and improve… + Narrative: Integration with authoring, dialog, localization, and voiceover tools and content. + Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect. + Maps and Scenes: Travel, POI availability and interactions, encounters. + Backend: Save file system, achievements, DLC support. + Tools: Level design, unit and stats configuration, map editor, narrative editor.[ * Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties. * Prototype new gameplay ideas and mechanics. * Creatively apply engineering best practices to implement architecture and programming for our games. * Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket. * Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed. * Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation. * Expand games from PC to console platforms. * Troubleshoot code and fix bugs. * Mentor junior programmers. * Educate and explain programming concerns to the rest of the Development Team. * Work with the Design Team to maintain UX quality throughout the development process. * Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations. * Participate in internal game testing and feedback. * Help to create and maintain core technical documentation. * Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Scrape, Train, Predict: The Lifecycle of Data for AI Applications](https://www.wearedevelopers.com/videos/1652-scrape-train-predict-the-lifecycle-of-data-for-ai-applications) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [ChatGPT and Java: A Match Made in Heaven or Hell?](https://www.wearedevelopers.com/videos/536-chatgpt-and-java-a-match-made-in-heaven-or-hell) - [Are Classical Automation Frameworks Dead? How AI Agents Are Transforming QA](https://www.wearedevelopers.com/videos/100243-are-classical-automation-frameworks-dead-how-ai-agents-are-transforming-qa) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers)