> Markdown version of [/jobs/ext/582810-producer-game-design](https://www.wearedevelopers.com/jobs/ext/582810-producer-game-design). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Producer, Game Design - **Company:** * Arrow - **Location:** Las Vegas, NV, United States - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Microsoft Word, Microsoft Excel, Confluence, JIRA, Video Game Development, Microsoft Office, Microsoft PowerPoint, Trello - **Published:** June 19, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=b3fca8d15a185ed6 ## About the Role Do you have experience in Word embeddings?, * Strong, clear communicator with the ability to work across multiple teams * Excels at following up on task completion, identifying dependencies, and driving items through to completion across teams * Comfortable coordinating across departments and external functions, including production, program management, and legal * Understanding of game development processes and pipelines * Highly detail oriented, proactive, and adaptable, with strong problem-solving skills * Positive attitude and strong people skills, with a passion for making games and continuous growth * 3+ years of professional experience in game production or a related field, including in a project coordination or production role * College degree or equivalent; game design or production training * Solid knowledge of Microsoft Office, including Word, Excel, and PowerPoint * Knowledge of JIRA, Confluence, Trello, Runn, or other task and resource management software * Experience working within a roadmap or program management process (preferred) * Familiarity with trademark or IP processes (preferred) ## Description We are looking for a Producer for our Las Vegas studio to drive the smooth flow of development through pre-production. The game design team is made up of game designers and mathematicians who create designs and implement math models for eTab games. The Producer's primary focus is the pre-production phase, coordinating the work across our studios and keeping the pipeline on track. The role works closely with the Head of Game Design, the Game Design Manager, the Math Director, the production department, and the Corporate Program Manager to keep work in alignment. Primary Roles and Responsibilities * Track each game from concept into production, providing a clear view of progress at every stage * Own the pre-production schedules for all three studios (Las Vegas, Chicago, and Pune) and keep them aligned with the overall game production schedule * Plan and allocate resources across the pre-production pipeline, balancing workload against schedule commitments * Maintain the cadence and velocity of math iteration through pre-production, keeping development moving at a steady pace * Provide analytics and reporting on the pre-production process to identify bottlenecks and guide improvements * Keep the game design development process and its documentation up to date * Champion consistent use of the team's design tools and templates * Run the trademark request process: receive requests from designers, work with the legal team to progress them, and follow up proactively to push each one through to completion * Support the Head of Game Design on special projects as assigned ## Related Videos - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [Personal Branding for Top HR Professionals](https://www.wearedevelopers.com/videos/1471-personal-branding-for-top-hr-professionals) - [42 x 2 Canvases Later: Two Years, Two Minds, Many Lessons](https://www.wearedevelopers.com/videos/1458-42-x-2-canvases-later-two-years-two-minds-many-lessons) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [A Founder's Journey : From Startup Chaos to Purposeful Growth](https://www.wearedevelopers.com/videos/1926-a-founder-s-journey-from-startup-chaos-to-purposeful-growth) - [Collaboration Quantified: Lessons from Open Source Developer Networks](https://www.wearedevelopers.com/videos/1422-collaboration-quantified-lessons-from-open-source-developer-networks) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)