> Markdown version of [/jobs/ext/600170-digital-ux-designer](https://www.wearedevelopers.com/jobs/ext/600170-digital-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # digital UX Designer - **Company:** Wizards of the Coast - **Location:** Renton, WA, United States - **Experience:** Experienced - **Salary:** $89,700.0 - $149,400.0 - **Contract:** Permanent contract - **Skills:** Design of User Interfaces, Interaction Design, Software Prototyping, Web Content Accessibility Guidelines, Data Analytics, Figma - **Published:** June 23, 2026 - **Apply:** https://www.dice.com/job-detail/11a64c71-6881-4e55-a17f-30a808be8f66 ## About the Role * 3+ years of UX or interaction design experience, with shipped work in games or sophisticated consumer products. * Experience in crafting strategies for intricate platforms and multi-phase processes. * Ability to communicate clearly and partner optimally with design, engineering, and product. * Ability to design for sophisticated systems and multi-step flows, balancing clarity, delight, and constraints. * Proficiency with modern design/prototyping tools-Figma is essential-and comfort collaborating in cross-functional workflows. * Comfort operating in an agile, iterative environment and prioritizing effectively., * Contributed to a cross-platform UX for live games, delivering responsive experiences that feel native across PC and mobile platforms. * Figma and Unity experience on a shipped digital product (live-service experience is a plus). * Accessibility experience (WCAG principles; inclusive design audits and improvements). * Familiarity with the European Accessibility Act (EAA). * Familiarity with user experience iteration based on data insights. * Experience with research methodologies (e.g., usability tests, interviews, surveys) and interest in helping enable a growing usability research practice. ## Description A digital UX Designer on Arena, will craft and own end-to-end player experiences-partnering with product, design, art, engineering, and QA to ship high-quality, intuitive, and accessible experiences for millions of dedicated players! What You'll Do: * Own and improve end-to-end UX design for Arena features from concept to implementation, prioritized by Product Owners and in alignment with the Director of UX. * Design clear, scalable interaction patterns across sophisticated systems (collection, deck-building, events, store, onboarding). * Partner with cross-functional teams to plan, develop through cycles, and ship player-facing features. (feature design, UX/UI, engineering, art, production, QA.) * Use design reviews, playtests, player research, and analytics to identify friction and drive measurable UX improvements. * Develop prototypes to validate solutions to de-risk design decisions and align implementation. * Contribute to and evolve Arena's UI/UX standards (patterns, guidelines, documentation), helping keep the experience consistent as the game grows., * Ships at least one meaningful UX improvement or feature slice with strong cross-functional alignment. * Establish strong working relationships with cross-functional partners through clear communication, rapid iteration, and reliable follow-through. * Contributes to consistency: improves patterns or documentation to reduce rework and speed up production., Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process. ## Related Videos - [Building Collaborative Open Source tools for Developers and Designers - Pablo Ruiz-Muzquiz from Penpot](https://www.wearedevelopers.com/videos/1345-building-collaborative-open-source-tools-for-developers-and-designers-pablo-ruiz-muzquiz-from-penpot) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [PySpark - Combining Machine Learning & Big Data](https://www.wearedevelopers.com/videos/44-pyspark-combining-machine-learning-big-data) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Preventing Accessibility Issues Instead Of Fixing Them](https://www.wearedevelopers.com/videos/804-preventing-accessibility-issues-instead-of-fixing-them) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) ## Related Articles - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [How Developers Can Focus on Maintaining Satisfaction With Accessibility](https://www.wearedevelopers.com/magazine/109-how-developers-can-focus-on-maintaining-satisfaction-with-accessibility) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [Why developer experience matters](https://www.wearedevelopers.com/magazine/514-why-developer-experience-matters) - [10 Essential Figma Plugins for Frontend Developers in 2023](https://www.wearedevelopers.com/magazine/262-10-essential-figma-plugins-for-frontend-developers-in-2023) - [Dev Digest 133 - Back to Front](https://www.wearedevelopers.com/magazine/474-dev-digest-133-back-to-front)