> Markdown version of [/jobs/ext/604330-senior-ui-ux-designer](https://www.wearedevelopers.com/jobs/ext/604330-senior-ui-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior UI / UX Designer - **Company:** ASTRID ENTERTAINMENT, LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Creative Cloud, Design of User Interfaces, Website Wireframe, Figma, Unreal Engine - **Published:** June 24, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=a125179282adc7ab ## About the Role Do you have experience in Unreal Engine?, * 5+ years designing UI/UX for games, with at least one shipped title or substantial in-development work * A strong portfolio of UI/UX work on systems-rich games that shows your process and thinking * Proven ability to make complex systems simple and intuitive without flattening their depth * Demonstrable understanding of cosy / life-sim / management games and adventure games, since you'll be designing a hybrid of the two * Hands-on experience building UI in Unreal (UMG). We'll consider an exceptional UX candidate with lighter Unreal, but some practical experience here is strongly expected * Fluency with Figma and / or Adobe Suite ## Description We are currently seeking a Senior UI/UX Designer to become a vital part of our team. A huge amount of this game lives in its UI - inventory, crafting, building, decorating and dialogue - alongside the tools and items players use to explore the world, solve problems and meet the creatures in it. You will own that player-facing experience end to end, working closely with a UI engineer and guiding outsourced graphic designers. WHO YOU ARE Above all, we're looking for someone with solid gaming experience who cares about UX - not just how things look, but how they work and how they feel. The brief is broad appeal, but with layers of optional depth: a low floor and a high ceiling, where the floor stays low as the ceiling rises. It's easy to allow the depth for advanced players to complicate things for everyone; we want the opposite, complexity players discover and opt into rather than have forced upon them. Simple shouldn't mean sterile, though: we love the small animations and satisfying feedback that give a UI charm, the Nintendo-like sense of play that makes it a pleasure to use. If you can make something rich for experts, welcoming to newcomers and a joy to use, you're who we're looking for. In order of priority, the skills we're looking for are: * UX - Making the game simple to pick up but deep to master. This matters most, by a clear margin * Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer * Graphic Design - A strong visual sense is a bonus rather than a requirement WHAT YOU WILL DO * Own the UX across the game's core systems: flows, information architecture, interaction and layout * Design the HUD, menus, screens and moment-to-moment input so they read clearly and feel great to use * Produce wireframes, prototypes and mock-ups and take them through to final implementation * Build and wire up your UI in Unreal (UMG), working alongside a UI engineer * Define and maintain a UI design system that the team and external vendors can build to * Direct outsourced graphic designers on iconography, colour and visual polish * Run playtests and iterate quickly as the game evolves ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025) - [10 Essential Figma Plugins for Frontend Developers in 2023](https://www.wearedevelopers.com/magazine/262-10-essential-figma-plugins-for-frontend-developers-in-2023)