> Markdown version of [/jobs/ext/646333-remote-founding-game-designer-80k-110k-equity-at-pebble](https://www.wearedevelopers.com/jobs/ext/646333-remote-founding-game-designer-80k-110k-equity-at-pebble). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Remote Founding Game Designer (£80k-110k + Equity) at Pebble - **Company:** Jack & Jill/External ATS - **Location:** Barnsley, UK - **Salary:** £80,000.0 - £110,000.0 - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Integrated Development Environments, Large Language Models - **Published:** June 25, 2026 - **Apply:** https://find.jobs/jobs-near-me/remote-founding-game-designer-80k-110k-equity-at-pebble-barnsley-yorkshire/2837964508-2/ ## About the Role * Has shipped at least one game or interactive product where they owned core systems design, progression, and player economy. * Demonstrates strong systems thinking, with a portfolio showing how they design rules for emergent behavior rather than fixed content. * Is a creative generalist comfortable with Godot and prototyping quickly for a young audience of children aged 6-10. ## Description As the first Game Designer at Pebble, you will define the mechanics of a generative learning world for children aged 6-10. You will design the systems, constraints, and voice-driven progression for a procedural environment in Godot 4. This role bridges game design, child development, and AI to create meaningful, adaptive play., * Design the exploration systems, pacing, and progression mechanics that drive engagement through genuine curiosity rather than dark patterns. * Use AI tools and LLMs to prototype text, image, and voice-driven interactions within a Godot 4 development environment. * Define the visual identity and art direction for a procedurally generated 2D world and its central AI companion characters. ## Related Videos - [Creating Industry ready solutions with LLM Models](https://www.wearedevelopers.com/videos/899-creating-industry-ready-solutions-with-llm-models) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [Alibaba Big Data and Machine Learning Technology](https://www.wearedevelopers.com/videos/37-alibaba-big-data-and-machine-learning-technology) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Lies, Damned Lies and Large Language Models](https://www.wearedevelopers.com/videos/1231-lies-damned-lies-and-large-language-models) - [Building Collaborative Open Source tools for Developers and Designers - Pablo Ruiz-Muzquiz from Penpot](https://www.wearedevelopers.com/videos/1345-building-collaborative-open-source-tools-for-developers-and-designers-pablo-ruiz-muzquiz-from-penpot) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development)