> Markdown version of [/jobs/ext/663455-ui-artist-mpg](https://www.wearedevelopers.com/jobs/ext/663455-ui-artist-mpg). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Artist- MPG - **Company:** MPG GROUP, LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Photoshop, JIRA, Game Engine, White-Box Testing, Design of User Interfaces, Graphics Software, Human-Computer Interaction, Figma, Unreal Engine - **Published:** June 27, 2026 - **Apply:** https://www.climaxstudios.com/join-our-team/jobs/8j-senior-ui-artist-mpg-fully-remote-from-the-uk-or-the-eu/ ## About the Role We are looking for a Senior UI/UX Artist to help MPG deliver the best possible Game User Interfaces to our clients. Are you deeply passionate about seamless design choices, the exact colour choice for a button, or the perfect positioning of it? Do you notice font choice, alignment and kerning everywhere you look? Do you love solving the frustration of poorly designed user flow? If you have a natural eye for these details, then this may be the role for you.You will be collaborating closely with our game designers, artists, engineers and production teams to deliver world class work for our clients and continue our drive for improvement in service and quality. You'll be an advocate for great communication in User Interfaces, sharing knowledge on the subject and contributing improvements to our processes. You're a skilled artist/graphic designer, with a strong understanding of Core Game and Meta Game design as well as the technical challenges of UI development. Requirements * You're stylistically diverse, organised and precise * You have a deep understanding of the roles and workflows of a UI art team, and how an art team integrates with and supports the wider development team * You're a fantastic Graphic Designer with a strong knowledge of art theory * Advanced knowledge of User Interface theory and practice, including terminology and best practices * Proficiency with typical UI and graphic design tools, alongside a solid general knowledge of art tools and game engines such as Figma, Photoshop, and Unreal Engine * Ability to create and present high level documentation, style guides and ideation * Ability to advise team members on UI production matters - with solid experience using production tools like Jira * Exceptional attention to detail with a strong ability to analyse and comprehend visual direction * A strong communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique What would help: * Previous experience in a similar role is highly desirable * Experience with direct client communication. * UI concept art and white box wireframing experience ## Description * Creating professional UI experiences, focusing on the development of excellent UX design, visual layout and concepts * Organising and reviewing play-tests of user interface prototypes and final in-game UI * Iterating on playable game flows so that all stakeholders can get a feel for the UI before any expensive implementation is conducted * Creating motion graphic mock-ups to illustrate complex interactions * Communicating with stakeholders, extracting requirements and advising on solutions * Leading by example, setting benchmarks, style guides, high quality standards, workflows, documentation and approvals * Reporting for internal and client needs * You'll keep one eye on the future - research, evaluate and propose practices that keep us on the cutting edge! ## Related Videos - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Collaboration Quantified: Lessons from Open Source Developer Networks](https://www.wearedevelopers.com/videos/1422-collaboration-quantified-lessons-from-open-source-developer-networks) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [A call for Guest Writers for the WeAreDevelopers Magazine](https://www.wearedevelopers.com/magazine/648-a-call-for-guest-writers-for-the-wearedevelopers-magazine) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)