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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Junior iOS Developer - **Company:** Rare - **Location:** United States (Remote available) - **Experience:** Starter - **Salary:** $100,000.0 - $140,000.0 - **Contract:** Permanent contract - **Skills:** Human-Computer Interaction, Swiftui, Ios Frameworks, Backend, Graphql, Api Design - **Published:** June 29, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=99bb114ae4144e01 ## About the Role Do you have experience in iOS user interface implementation?, * You have around 3 years of iOS development experience and have shipped real features in a production app or serious side project. * You're comfortable building with Swift and SwiftUI. * You've worked with GraphQL, or you have enough API experience to ramp quickly. * You care about product quality, UI polish, and the little details that make an app feel good. * You're early in your career but serious about getting better. You want feedback, mentorship, and real responsibility. * You're comfortable in a fast-moving startup where priorities can shift and the best answer is often "figure it out, then make it better." * You know the trading-card or collector world. You collect, play, rip packs, follow the market, or have real fluency in a similar collectible space., The systems are still evolving, the team is small, and your work will matter immediately. You'll need to be curious, detail-oriented, and comfortable learning by doing. ## Description We're hiring a Junior iOS Developer to help build the mobile experience for collectors to use every day from managing their collections, connecting with the community, and opening Instapacks. You'll work closely with the CTO and engineering team to ship features across our iOS app. This is a hands-on product engineering role for someone early in their career who already knows how to build in Swift and SwiftUI, has worked with GraphQL, and wants to grow quickly inside a fast-moving startup. You won't be handed endless tickets in a giant backlog. You'll work on real product problems, learn from one of the leading mobile engineers, and see your work go directly into the hands of passionate collectors. If you love trading cards or collector communities, and want to level up fast, this is a role for you. What Success Looks Like First 30 days: You get the app running locally, understand the core product flows, and ship your first meaningful fixes or small features. By day 90: You're regularly shipping iOS work with support from the CTO and mobile lead. You can take a well-scoped feature or improvement, ask the right questions, implement it cleanly, test it, and get it into production. By the end of year one: You've become a reliable iOS contributor across some of the most important parts of the product. You've shipped meaningful improvements to the collector experience, grown your Swift and SwiftUI craft, and earned ownership over increasingly important features. What You'll Do * Build and improve iOS features across Rare Candy's collector-facing product. * Integrate with GraphQL APIs and collaborate with backend engineers to shape clean, usable client-server contracts. * Fix bugs, improve polish, and raise the quality bar for the iOS app. * Work closely with product, design, and engineering to turn ideas into shipped experiences. * Learn quickly, ask good questions, and communicate clearly when something is blocked, unclear, or ready for review. A Day in Your Life at Rare Candy You start the morning checking the iOS board and reviewing feedback on a feature you shipped yesterday. Mid-morning, you're pairing with other engineers on a new integration for a collection feature. After lunch, you're tightening up a SwiftUI screen, fixing an edge case, and testing the flow against real user behavior. Later in the day, you're in a product discussion about how users want to showcase their favorite pulls, bringing both your iOS perspective and your own TCG fluency to the conversation. 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