> Markdown version of [/jobs/ext/738636-backend-engineer-golang](https://www.wearedevelopers.com/jobs/ext/738636-backend-engineer-golang). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Backend Engineer (Golang) - **Company:** Rushdown Studios - **Location:** Saratoga Springs, NY, United States (Remote available) - **Salary:** $100,000.0 - $140,000.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Amazon Web Services, Microsoft Azure, C++ (Programming Language), Software Design Documents, Amazon DynamoDB, Video Game Development, Game Engine, Message Broker, MongoDB, Online Service Provider, RabbitMQ, Redis, Cloud Services, Google Cloud, Backend, Kubernetes, Apache Kafka, Non-relational Database, Amazon Simple Queue Service (SQS), Golang, Microservices - **Published:** June 29, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=78cf9894eeb461d8 ## About the Role Do you have experience in Scalability?, * Three (3) years of professional experience using Go to write high-performance applications. * At least one (1) year of professional experience with C++. * Ability to dive into a game engine to complete a task. * Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis). * Willingness to selflessly put player experiences first - before even your own code and ego. * Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP). * Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team. Nice-to-Haves * Familiarity with game server scaling and orchestration frameworks. * Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS). * Experience with PlayFab, Epic Online Services, or other popular backend game services. * Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs). ## Description Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you'll work to build out game backends and encounter a variety of unique technical challenges. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below! Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well. Disclaimer: Please note that this is not a gameplay engineering role. Responsibilities * Prototype and build cloud-based microservices in the backend. * Develop new services and author software design documents. * General support for live features and releases. * Work closely with our partners and take / provide technical feedback. * Contribute to a healthy technical culture that encourages engineers to learn and grow. * Partner with designers to iterate on features and optimize for a smoother player experience. ## Related Videos - [Super scaling for the Super Bowl: How to survive 30 million users hitting your backend in 30 minutes](https://www.wearedevelopers.com/videos/100356-super-scaling-for-the-super-bowl-how-to-survive-30-million-users-hitting-your-backend-in-30-minutes) - [Building the platform for providing ML predictions based on real-time player activity](https://www.wearedevelopers.com/videos/944-building-the-platform-for-providing-ml-predictions-based-on-real-time-player-activity) - [Reducing LLM Calls with Vector Search Patterns - Raphael De Lio (Redis)](https://www.wearedevelopers.com/videos/1714-reducing-llm-calls-with-vector-search-patterns-raphael-de-lio-redis) - [Go with the Flow: Stop the Leaks Before Your Memory's a Waterfall!](https://www.wearedevelopers.com/videos/100073-go-with-the-flow-stop-the-leaks-before-your-memory-s-a-waterfall) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [Meet Your New BFF: Backend to Frontend without the Duct Tape](https://www.wearedevelopers.com/videos/682-meet-your-new-bff-backend-to-frontend-without-the-duct-tape) ## Related Articles - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Is Software Engineering Over-Saturated?](https://www.wearedevelopers.com/magazine/418-is-software-engineering-over-saturated) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 131 - AI'm not sure about OSS](https://www.wearedevelopers.com/magazine/472-dev-digest-131-ai-m-not-sure-about-oss) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers)