> Markdown version of [/jobs/ext/793846-gpu-consultant-remote](https://www.wearedevelopers.com/jobs/ext/793846-gpu-consultant-remote). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # GPU Consultant - Remote - **Company:** microTECH Global Limited - **Location:** Cambridge, UK (Remote available) - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Code Review, Computer Programming, Software Debugging, Memory Management, Github, Python (Programming Language), Linux Kernel, Mailing List, Open Source Technology, System Programming, IMR (Goal Tracking System), Graphics Processing Unit (GPU), Git - **Published:** June 10, 2026 - **Apply:** https://www.tiptopjob.com/search/jobs/133074175_-gpu-consultant-remote-cambridge-cambridgeshire-east-anglia-uk-united-kingdom-_job.asp ## About the Role Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow -Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies -Linux kernel basics - comfortable reading and navigating kernel code -DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths -Mesa architecture awareness - Gallium, driver structure -Basic understanding of how userspace drivers interact with kernel -C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have -Git - mailing list patch workflow (not just GitHub PRs) -Comfortable reading specs and documentation independently -Not afraid of large unfamiliar codebases -Open source contribution mindset - code review, public communication, upstream first -Existing Mesa or kernel patch history -Experience with a specific GPU family (ARM/AMD/Intel) -Python for tooling/scripting -Rust programming skills -Understanding of KMS fundamentals or Wayland clients ## Description The role combines low-level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name. Location: Fully remote Travel: Optional conference attendanc What we're looking forRequired -Vulkan - solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow -Basic understanding of GPU hardware concepts - queues, tilers vs IMR, memory hierarchies -Linux kernel basics - comfortable reading and navigating kernel code -DRM fundamentals - GEM/buffer management, dma-buf/prime buffer sharing, fence and sync objects, GPU job submission paths -Mesa architecture awareness - Gallium, driver structure -Basic understanding of how userspace drivers interact with kernel -C and C++ - comfortable with pointer arithmetic, memory management, kernel-style coding Nice to have -Git - mailing list patch workflow (not just GitHub PRs) -Comfortable reading specs and documentation independently -Not afraid of large unfamiliar codebases -Open source contribution mindset - code review, public communication, upstream first -Existing Mesa or kernel patch history -Experience with a specific GPU family (ARM/AMD/Intel) -Python for tooling/scripting -Rust programming skills -Understanding of KMS fundamentals or Wayland clients ## Related Videos - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Innovating Developer Tools with AI: Insights from GitHub Next](https://www.wearedevelopers.com/videos/1268-innovating-developer-tools-with-ai-insights-from-github-next) - [Are Code Reviews Worth It? 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