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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, Unity Mountain View, CA - **Company:** Gatik AI Inc. - **Location:** Mountain View, CA, United States - **Experience:** Expert - **Salary:** $170,000.0 - $230,000.0 - **Contract:** Permanent contract - **Skills:** Build Automation, C Sharp (Programming Language), Cloud Computing, Software Debugging, Video Game Development, Monitoring of Systems, Human-Computer Interaction, Network Service, Software Architecture, Software Engineering, Systems Architecture, Management of Software Versions, Scripting, Delivery Pipeline, Build Server, Backend, Build Tools, Data Management, Grpc - **Published:** June 8, 2026 - **Apply:** https://www.careerboard.com/us/en/find-jobs-in-United-States/-2A3C1E7047AFDB38C2/ ## About the Role * 5+ years of professional software engineering experience * 4+ years of experience with Unity and C# * Strong experience with Unity Editor Scripting (custom inspectors, editor windows, build tooling) * Experience building and maintaining scalable systems (performance, architecture, maintainability) * Experience with CI/CD pipelines, ideally for Unity or similar environments * Ability to ramp quickly in existing codebases and operate independently * Experience shipping production-grade software, not just prototypes Bonus Qualifications * Experience with Unity Addressables and Cloud Content Delivery (CCD) * Familiarity with network communication protocols (IPC, gRPC, UDP, etc.) * Experience working with maps, OpenStreetMap data, or procedural 3D asset generation * Background in Real Time visualization systems (non-gaming preferred) * Experience working in small, fast-moving teams with high ownership ## Description We're looking for a Senior Software Engineer (Unity/C#) to build and scale a 3D Human Machine Interface (HMI) and its supporting content delivery pipeline for real-world autonomous vehicle systems. At Gatik, our autonomy systems are deployed in live, commercial operations, and this role sits at the intersection of visualization, tooling, and system observability. You will be building interfaces that enable engineers and operators to monitor, debug, and understand autonomy behavior in real time, directly impacting how quickly and safely we can iterate on our technology. This is not a traditional game development role. While the work leverages Unity and Real Time 3D systems, the focus is on building scalable, production-grade systems and tools that integrate with autonomy, simulation, and data platforms. You'll take ownership of key parts of the system from CI-driven asset pipelines to Real Time visualization and work closely with cross-functional teams across autonomy, infrastructure, and product. If you enjoy working on high-impact systems, care about performance and reliability, and want to build tools that are used in real-world deployments (not just prototypes), this role is a strong fit. This role is onsite 5 days a week at our Mountain View, CA office! What you'll do * Develop and extend a 3D HMI application in Unity, designed to scale with increasing system complexity and feature scope * Build interactive user interfaces to visualize and monitor autonomous vehicle systems (eg, perceived objects, system health, vehicle decisions) * Design and implement scalable user interaction tools for testing, debugging, and system introspection * Build and maintain CI/CD pipelines for Unity, including automated asset builds and content publishing (eg, Unity Cloud Build or similar) * Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer workflows * Integrate with content delivery systems (eg, Unity Addressables, Cloud Content Delivery) for versioned asset management * Work across the full application, building features, improving architecture, fixing bugs, and optimizing performance * Collaborate cross-functionally with design, backend, and autonomy teams on system architecture and feature development * Contribute to architectural decisions around content versioning, incremental builds, and runtime asset loading ## Related Videos - [Boosting OpenSearch Performance: gRPC Search in Action](https://www.wearedevelopers.com/videos/1935-boosting-opensearch-performance-grpc-search-in-action) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [JavaScript? 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