> Markdown version of [/jobs/ext/991019-staff-software-engineer](https://www.wearedevelopers.com/jobs/ext/991019-staff-software-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Staff Software Engineer - **Company:** Dolby Laboratories, Inc. - **Location:** San Francisco, CA, United States - **Experience:** Expert - **Salary:** $214,000.0 - $261,500.0 - **Contract:** Permanent contract - **Skills:** Microsoft Windows, Application Programming Interfaces (APIs), Application Services, C++ (Programming Language), Code Review, Software Debugging, DirectX (Software), Game Engine, OpenGL Shading Language, Interoperability, Performance Tuning, System Programming, Video Editing, Multithreading, Gpu Programming, Computer Equipment, HLSL, Information Technology, Decoding - **Published:** June 9, 2026 - **Apply:** https://www.dice.com/job-detail/ca57252d-3705-4401-8655-96c97bbca5cd ## About the Role * Bachelor's degree in Computer Science or related field (MS/PhD preferred). * 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization. * Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines. * Strong knowledge of image processing, color formats, and color space transformations. * Expert-level GPU and shader programming experience (HLSL/GLSL, DirectX 12). * Advanced expertise in multi-threading, SIMD, and CPU/GPU workload orchestration for real-time performance. * Excellent debugging, analytical, and performance-focused problem-solving skills., * Solid understanding of SDR/HDR video pipelines, tone mapping, and end-to-end display paths. * Experience with color science and picture quality evaluation. * Strong communication and documentation skills. * Self-motivated, results-driven, and eager to learn new technologies. ## Description We're seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You'll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity. Responsibilities * Lead the design, development, and optimization of high-performance C++ software for real-time video processing and GPU-intensive workloads. * Architect scalable, future-proof Dolby Vision video pipelines across diverse PC hardware configurations. * Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines. * Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows. * Ensure seamless interoperability across CPU, GPU, OS frameworks, and third-party applications (including game engines). * Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths. * Partner cross-functionally with research, product, and support teams to define technical requirements and guide execution. * Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi-threading, and advanced video rendering. ## Related Videos - [Are Code Reviews Worth It? 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