Principal XR Game Engineer

MESHMAP LABS INC
New York, United States of America
13 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior
Compensation
$ 185K

Job location

New York, United States of America

Tech stack

C Sharp (Programming Language)
Profiling
Software Debugging
Gradle
Network Topologies
DataOps
Computer Networking Systems
Real Time Systems
Delivery Pipeline
HLSL
Low Latency
Hololens

Job description

As a Principal XR Game Engineer, you'll own core technical systems for MeshMap's real-time immersive experiences. You'll work across Unity development, graphics optimization, networking, device performance, and deployment pipelines., * Build and maintain real-time Unity systems for AR, VR, MR, and location-based gameplay

  • Own technical architecture for interactive experiences across mobile and XR hardware
  • Profile and optimize performance on target devices, including CPU, GPU, memory, thermal load, and frame pacing
  • Diagnose and resolve rendering bottlenecks related to shaders, draw calls, overdraw, batching, LODs, textures, lighting, and post-processing
  • Design and implement networking systems for multi-user immersive experiences, including authority, replication, synchronization, latency, and bandwidth management
  • Debug device, connectivity, build, and runtime issues across headset and mobile platforms
  • Improve Unity tooling, build profiles, asset workflows, and deployment reliability
  • Work closely with design, art, product, and operations to ensure experiences are technically stable and fun to use
  • Help define engineering standards as the company grows

Requirements

  • 8+ years of professional experience in games, XR, real-time 3D, simulation, or engine development
  • Strong Unity and C# experience
  • Experience shipping or maintaining real-time applications on constrained hardware
  • Deep understanding of performance profiling and optimization for mobile, VR, AR, or MR
  • Strong understanding of graphics engineering, rendering performance, shaders, GPU profiling, memory budgets, and frame timing
  • Experience with multiplayer or networked real-time systems
  • Ability to reason clearly about network topology, authority models, synchronization, latency, and transport behavior
  • Comfortable debugging on physical devices, not just in-editor
  • Strong ownership mindset and ability to make practical technical decisions in a fast-moving environment
  • Comfortable in an early-stage, evolving company environment
  • Comfortable leading projects and making independent decisions
  • Must be eligible to work in the U.S.

Nice to Have

  • Experience developing for Meta Quest, Magic Leap, XREAL, HoloLens, or similar XR devices
  • Experience with location-based entertainment, venue-scale XR, spatial anchors, or real-world mapping
  • Familiarity with Mirror or other networking solutions such as Photon, Netcode, FishNet, custom UDP/KCP transports, relay servers, or bespoke dedicated server architecture
  • Knowledge of Unity URP, Shader Graph, custom render features, compute shaders, and graphics debugging in Unity
  • Experience with with DOTS/ECS, Burst, Jobs, low-level C#, native plugins, or data-oriented optimization
  • Has handled Android builds, ADB, Gradle, Logcat, manifests, and XR package conflicts
  • Experience building internal tools, SDKs, creator workflows, or technical samples
  • Startup or small-team experience

Benefits & conditions

Pulled from the full job description

  • 401(k)
  • Health insurance
  • Paid time off
  • Vision insurance
  • Dental insurance
  • Paid sick time, * Annual base salary range: $150,000 - $185,000 depending on experience
  • Comprehensive health, dental, and vision insurance
  • 401(k) retirement plan
  • Paid time off, * Dental insurance
  • Health insurance
  • Paid sick time
  • Paid time off
  • Vision insurance

About the company

GLO is reimagining sightseeing for the age of immersive tech. We create interactive gaming tours that transform real city streets into playful, story-rich experiences using cutting-edge augmented reality (AR) technology. Our tours are social, creative, and designed to make people feel like they've stepped inside the city rather than just walked through it.

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