Tools Programmer (Barcelona)

Bespoke Pixel
Barcelona, Spain
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate

Job location

Barcelona, Spain

Tech stack

C Sharp (Programming Language)
C++
Software Debugging
Design of User Interfaces
Windows Presentation Foundation
Software Architecture
QT
Data Streaming
iOS
Unreal Engine
Software Coding

Job description

ppAt Bespoke Pixel, we're all about creating something extraordinary.We're a small, fully funded, independent studio working on a well-known IP, and we're pushing boundaries when it comes to gameplay and quality./ppOur experienced team is a blend of creativity and technical brilliance-and now, we're looking for a Tools Programmer to join our studio and empower our developers to build a masterpiece./ph3The Role /h3pIn this role, you won't just be writing code; you will be the architect of our development pipeline.Your goal is to build, optimize, and maintain the software, pipelines, and standalone applications that allow our designers, artists, and engineers to iterate rapidly and frictionlessly./pullibPipeline Optimization: /b Take ownership of the content pipeline and asset conditioning workflows within Unreal Engine 5, ensuring seamless data flow from DCC tools to the engine./lilibCustom Tool Development: /b Design, create, and maintain robust standalone tools and editor extensions that simplify complex workflows for disparate disciplines./lilibCollaborative Iteration: /b Work closely with artists, designers, and engineers to identify workflow bottlenecks, gather feedback, and proactively engineer elegant UI/UX solutions for internal tools./lilibCode Quality Stability: /b Write clean, modular, and highly maintainable C++ and C# code, keeping performance constraints and scalability across the software stack in mind./lilibSupport Documentation: /b Act as a subject matter expert for the studio's toolsets, diagnosing workflow issues, fixing bugs, and educating team members on pipeline best practices./li /ulh3What We Are Looking For /h3ulliExperience: 2+ years of professional experience as a Tools Programmer or Tools Engineer in the games industry./liliTechnical Proficiency: Strong proficiency in C++ and/or C#, with a solid understanding of software architecture, UI frameworks (such as WPF, Qt, or Slate), and modular workflows./liliEngine Knowledge: Deep technical familiarity with Unreal Engine 5 pipeline mechanics and editor customization is highly preferred./liliCross-Discipline Empathy: Strong communication skills and the ability to relate to, empathize with, and aid non-technical disciplines in solving production bottlenecks./liliHacker Mindset: A passion for deconstructing complex systems, automation, and finding creative ways to make development workflows faster and more reliable./li /ulh3Why Join Us?/h3pWe offer a fair, healthy, and sustainable workplace where you can look forward to: /pulliCompetitive Salary: Commensurate with your expertise and the market./liliWork-Life Balance: 5 weeks of paid vacation annually and adaptable work hours./liliComprehensive Benefits: Free private health insurance, a monthly stipend for meals and transportation, and flexible remuneration./liliProfessional Growth: A yearly allowance to use for books, courses, or conferences for personal and professional development./liliBarcelona Life: A beautiful office in central Barcelona featuring a rooftop terrace with city views and a vibrant community.Relocation assistance is available for the right candidate./liliTeam Culture: Regular team events, after-work hangouts, and a supportive environment of talented people who love what they do./li /ulpIn order to work with us, living in Barcelona or being willing to relocate is a must, as we work on-site in Barcelona, 5 days a week./ppBespoke Pixel is an equal-opportunity employer.Everyone's welcome./p /p #J-*****-Ljbffr

Requirements

li /ulh3What We Are Looking For /h3ulliExperience: 2+ years of professional experience as a Tools Programmer or Tools Engineer in the games industry. /liliTechnical Proficiency: Strong proficiency in C++ and/or C#, with a solid understanding of software architecture, UI frameworks (such as WPF, Qt, or Slate), and modular workflows. /liliEngine Knowledge: Deep technical familiarity with Unreal Engine 5 pipeline mechanics and editor customization is highly preferred. /liliCross-Discipline Empathy: Strong communication skills and the ability to relate to, empathize with, and aid non-technical disciplines in solving production bottlenecks. /liliHacker Mindset: A passion for deconstructing complex systems, automation, and finding creative ways to make development workflows faster and more reliable.

Benefits & conditions

h3pWe offer a fair, healthy, and sustainable workplace where you can look forward to: /pulliCompetitive Salary: Commensurate with your expertise and the market. /liliWork-Life Balance: 5 weeks of paid vacation annually and adaptable work hours. /liliComprehensive Benefits: Free private health insurance, a monthly stipend for meals and transportation, and flexible remuneration. /liliProfessional Growth: A yearly allowance to use for books, courses, or conferences for personal and professional development. /liliBarcelona Life: A beautiful office in central Barcelona featuring a rooftop terrace with city views and a vibrant community. Relocation assistance is available for the right candidate. /liliTeam Culture: Regular team events, after-work hangouts, and a supportive environment of talented people who love what they do. /li /ulpIn order to work with us, living in Barcelona or being willing to relocate is a must, as we work on-site in Barcelona, 5 days a week. /ppBespoke Pixel is an equal-opportunity employer. Everyone's welcome. /p /p #J-*****-Ljbffr

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