Generalist Technical Art Team Lead

WonderBrains Recruiting Agency
yesterday

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Tech stack

JavaScript
Computer Animation
Adobe After Effects
Adobe Photoshop
Artificial Intelligence
Software Debugging
Software Tools
TypeScript
Visual Effects
Three.js
Figma
GPT

Job description

Lead and mentor a team of Generalist Technical Artists Review work and provide technical and creative feedback Prioritize tasks, remove blockers, and support the team Maintain high quality and production standards

Development Build and support playable ad production Solve complex gameplay and technical challenges Improve architecture, performance, and production workflows Assist with debugging and optimization

Technical Art Review visual quality across projects Guide UI, animation, VFX, lighting, and scene composition Ensure strong visual consistency and mobile-first presentation

Production Plan timelines and track progress Coordinate with Creative Producers and stakeholders Identify risks and improve production efficiency

AI-Native Workflow Drive adoption of Claude Code, ChatGPT, and AI creative tools Improve production through AI-assisted workflows and automation What kind of professional are we looking for?

Requirements

Experience leading or mentoring technical teams

Experience building games, interactive experiences, or playable ads

Strong JavaScript / TypeScript and Three.js skills

Strong technical art skills (Blender, Photoshop, Figma, After Effects)

Experience with Spine animation workflows

Strong understanding of game feel, UX, and mobile games

Experience using AI tools such as Claude Code and ChatGPT in daily production

Ability to balance leadership with hands-on development What is important for us in a person?

Excellent problem-solving and communication skills What are the conditions and bonuses?

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