UI/UX Designer

A & C ASSOCIATES, INC.
yesterday

Role details

Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate

Job location

Remote

Tech stack

Adobe After Effects
Adobe Illustrator
Adobe Photoshop
Adobe Creative Cloud
Artificial Intelligence
Software Applications
Cursor (Graphical User Interface Elements)
Design of User Interfaces
Web Strategies
Website Wireframe
Figma

Job description

Level Up is VNG Games' gaming platform, spanning a web experience and a desktop Launcher used by players every day. We're looking for a UI Designer with strong visual craft to own the look and feel of both products - Someone who can take a feature from rough flow to polished, shippable UI, and make gaming interfaces feel exciting without sacrificing usability.

This is a UI-heavy hybrid role: you'll handle UX thinking (flows, wireframes, edge cases) for your features, but your core strength should be visual design and graphic execution.

What You'll Do

  • Design end-to-end UI for Level Up Web and Level Up Launcher: feature screens, states, and interaction details ready for engineering handoff.
  • Produce strong graphic/visual assets: iconography, illustrations, and motion/micro-animations that fit a gaming audience.
  • Translate feature requirements from PMs into user flows and wireframes before moving to high-fidelity design.
  • Collaborate closely with product designer and engineers during implementation; review builds and ensure design quality ships as intended.
  • Iterate based on player feedback, data, and usability findings.

Requirements

  • 3-5 years of UI/product design experience with at least one shipped web or desktop product.
  • A portfolio showing strong visual craft: typography, color, layout, and attention to detail - gaming or entertainment work is a plus.
  • Strong graphic design, illustration, and motion skills: you can create original visual assets, illustrations, and micro-animations, not only product UI.
  • Proficiency in Figma and the Adobe suite (Photoshop, Illustrator); comfortable maintaining a design system.
  • Working knowledge of UX fundamentals: you can structure a flow, define states and edge cases, and justify design decisions.
  • Able to communicate design rationale clearly with PMs and engineers.

Nice to Have

  • English communication skills.
  • Ability to use AI tools to create prototypes (e.g., Figma Make, v0, Lovable, Cursor).
  • Advanced motion tooling (After Effects, Lottie, Rive) beyond in-Figma prototyping.
  • Experience designing for desktop applications or game launchers/clients.

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