Engineering Manager | iOS Video Applications
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Job description
Our iOS mobile team is part of the Adobe Video organization, where we build video creation and editing experiences for storytellers across desktop, mobile, and web. We move fast, care deeply about craft-and we're hiring a Senior Engineering Manager to help lead that work on iOS!
We want someone who will help define both what we build and how we build it. That includes establishing modern engineering practices and embracing AIassisted development to improve quality and speed. We're looking for a manager who empowers their team to ship great iOS experiences while encouraging use of AI tools to move fast.
We think you'll thrive here if you bring people leadership and technical fluency. You communicate clearly across disciplines. And you enjoy working through tradeoffs with engineers and product partners to deliver the best outcome for customers.
What You'll Do
You'll lead, grow, and support a talented team of senior iOS engineers. Together, we build creative, userfacing features-from early product and interaction design through execution and production quality. You'll set technical and quality standards for the iOS organization. That means ensuring architectural coherence, maintainability, and performance across the codebase.
We also need someone who can coach engineers on effective use of AIassisted development tools and agentic workflows. You'll help the team accelerate responsibly while maintaining rigorous standards for code quality, correctness, and security.
You'll partner with Product, Design, and Engineering leaders to shape product strategy. We want a collaborator who brings a clear technical and UX perspective-not just resourcing or delivery plans. You'll guide the team in making thoughtful scope and priority decisions, balancing user impact, velocity, and longterm technical health.
We believe great products come from safetoexperiment cultures. You'll create that environment: validating assumptions early, learning from real user feedback, and treating each release as a chance to improve. You'll develop talent through regular feedback, mentorship, and career growth conversations. And you'll represent our iOS team in orglevel planning, advocating for investment, technical excellence, and a usercentered approach!
Requirements
- 5+ years of experience shipping Apple applications, with significant time delivering complex, productionscale iOS products.
- Experience managing and growing teams of senior engineers, including hiring, performance management, coaching, and career development.
- Technical fluency in Swift, SwiftUI, UIKit, and the iOS SDK. You can review, guide, and influence architectural decisions even when not coding daily.
- Product instincts and UX sensibility-familiarity with Apple Human Interface Guidelines, a keen eye for interaction quality, and a feel for why details matter to users.
- Comfort operating in ambiguous problem spaces. You help teams move from unclear problem statements to crisp execution plans.
- Experience using AIassisted development tools at a team level-setting expectations, workflows, and guardrails for AIgenerated output.
- A clear, compelling communicator who translates between technical, product, and design perspectives.
- An understanding of mobile video editing workflows-or the curiosity and drive to develop that understanding quickly.
Even Better If You Have
A track record of influencing product direction, technical strategy, or design outcomes beyond your immediate team. Experience evolving engineering processes on growing teams (quality, reliability, release management). Experience building creative tools, video production software, or editing workflows. Handson experience using video editing applications, with an appreciation for creative users' needs. Familiarity with modern AIenabled developer tooling and practices.
Benefits & conditions
We offer a small-team environment with big ownership - you'll work at the intersection of world-class creative software and AI-augmented engineering. We invest in our people with industry-leading benefits, including comprehensive health coverage, generous equity, flexible time off, and access to Adobe's full suite of creative tools. We believe diverse perspectives make our products better, and we're committed to building a team where everyone can do the best work of their careers.
Are you ready to shape tools used by millions of creators worldwide? We'd love to hear from you, Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this positionis $135,600 -- $275,400 annually. Paywithin this range varies by work locationand may also depend on job-related knowledge, skills,and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. In New York, the pay range for this position is $190,200 - $275,400
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.