Master of Science degree in Game Programming

DePaul University
Chicago, United States of America
yesterday

Role details

Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Chicago, United States of America

Tech stack

Computer Animation
Artificial Intelligence
Systems Engineering
Sound Recording and Reproduction
Health Informatics
Computer Security
Information Systems
Computer Programming
Computer Graphics
Video Game Development
Human-Computer Interaction
Internet Security
Network Security
Network Architecture
Software Architecture
Security Software
Software Engineering
System on a Chip
Computer Gaming
Scripting (Bash/Python/Go/Ruby)
Information Technology
Programming Languages

Job description

DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.

Requirements

The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.

We offer undergraduate and graduate degrees in Game Programming.

The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.

The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come., Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean., Administrative Skills, Animation Software, Artificial Intelligence (AI), Artificial Intelligence (AI) Games, Artificial Intelligence (AI) Programming Languages, Audio System Design, Budgeting, Clinical Laboratory, Coaching, Compensation and Benefits, Computer Games, Computer Graphics, Computer Programming, Computer Science, Course Administration, Data Science, Game Design, Games Programming, Gaming, Health Informatics, Human-Computer Interaction, Information Technology & Information Systems, Internet Security, Laboratory Management, Network Architecture/Engineering, Network Security, Physics, Scripting (Scripting Languages), Security Software, Software Architecture, Software Engineering, System-on-a-Chip (SoC), Systems Engineering, Training/Teaching, Trend Analysis, Writing Skills

About the company

DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx About DePaul University''s Academic Calendar: Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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