MP
Mario Petricevic
Principal software engineer building XR and 3D applications.
Mario Petricevic builds 3D and spatial computing software at adesso SE. He has been writing code since 2002 and works primarily with the Unity Engine and .NET to bring augmented and virtual reality projects to life.
As a principal software engineer, Mario guides the technical direction of XR applications. He digs into the mechanics of new spatial platforms, breaking down what it takes to map traditional Unity development processes to the Apple Vision Pro. His work solves practical challenges in rendering, ARKit integration, and performance optimization for immersive interfaces.