Build and Release Engineer

Electronic Arts
Municipality of Madrid, Spain
6 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Intermediate

Job location

Municipality of Madrid, Spain

Tech stack

Clean Code Principles
Build Automation
Continuous Integration
Revision Control Systems
Groovy
Monitoring of Systems
Python
Perforce
Powershell
Release Management
Ansible
Scripting (Bash/Python/Go/Ruby)
Cloud Platform System
GIT
Gitlab-ci
Terraform
Jenkins

Job description

  • You will implement and maintain CI/CD and build automation pipelines using modern tools to help us build, test, and ship software efficiently.
  • You will contribute to internal projects that improve build reliability, scalability, and developer productivity for our game teams.
  • You will collaborate with partner teams to support and expand build and infrastructure environments across our global studios.
  • You will identify manual workflows and help us create automated, repeatable solutions, monitoring systems and assisting with troubleshooting.

Requirements

  • 2+ years of hands-on experience working with CI/CD workflows and tools such as Jenkins or GitLab CI/CD.
  • 3+ years of experience automating on-premise and cloud-based infrastructure using tools like Terraform, Packer, or Ansible.
  • Experience writing maintainable code in a scripting language such as Python, Groovy, or PowerShell.
  • Experience using source control systems such as Git or Perforce.

This is a hybrid role, with 3 days per week working from our office in Madrid.

Please, apply with a CV in English.

Benefits & conditions

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About the company

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Join us at Electronic Arts, where you will help inspire the world to play and create unforgettable experiences for millions of players. As part of our global Development and Release Engineering team, you will support Madden and College Football titles, collaborating with us across regions in a flexible hybrid environment. You will report to the Technical Director and work with engineers dedicated to improving developer productivity and build reliability., About Electronic Arts

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