Principal Programmer - 12 Month Contract
Role details
Job location
Tech stack
Job description
A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev., * Researching, owning, implementing and delivering large systems autonomously and as part of a team.
- Work on a variety of projects and low-level programming challenges, across PC and consoles.
- Take on the most complex programming tasks and bugs.
- Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard.
- Work closely with local teams and global clients to gather requirements and update on progress.
- Support less experienced members of the engineering team through advice, code reviews and calls.
- Technical point of contact or lead on small projects or teams reporting to production and engineering leadership., Hear from our Principal Programmers, Richard Britt, and Richard Bloor on their experiences at d3t by clicking below
Requirements
Do you have experience in Unreal Engine?, At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics., * Languages: Expertise in many including C++
- Engines: Experienced with commercial and bespoke game engines
- Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.)
- Technology: IDEs, source control, build infrastructure
- Confidence: Will take on any challenge or responsibility
- Dependability: Works autonomously, flexibly, proactively and to deadlines
- Growth: A desire to continually update knowledge and expertise
- Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams.
- Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients.
- Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard.
DESIRABLE SKILLS:
It would be great, but not essential, if you have experience in any of the following:
- Knowledge of render tech
- Released games
- Low level console development
- Full development cycle
- Porting games
- Tools development
- Build and infrastructure
- Small team or sub team leadership
Benefits & conditions
Pulled from the full job description
- Free parking
- Company pension
- Private medical insurance
- Flexible schedule, * 25 days holiday (+ bank holidays & up to 5 days extra for length of service)
- Company Pension Scheme
- Flexible working hours
- Private Medical Insurance Scheme (including dental) - BUPA
- Eye Care Scheme
- Anti-crunch ethos - a professional, fun and supportive working environment!
- Income Protection
- Discretionary Annual Bonus
- Free Parking
- Tech, Bike + Console Scheme
- Company Socials, Monthly Lunches & Annual d3t Events
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.